- toFileURL and path-basename handling made Windows-safe (backslashes,
drive letters) so media/model loading works there
- Blender discovery scans Program Files\Blender Foundation; ffmpeg
candidates include common Windows paths
- build config: win/nsis target (x64, custom install dir), build/icon.ico
generated from the 1024 png, dist:win script
Cross-compiled from macOS: dist/DJ Visualizer Setup 1.6.0.exe (95MB) with
scripts unpacked and models/MediaPipe bundled. Untested on real Windows.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The model button now accepts .fbx too: a new model:convert IPC runs
Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations
dropped, embedded diffuse recovered even when the FBX references
missing external textures) into userData/models3d, then the resulting
GLB loads as usual. anim/model conversion share one convertFbx helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- models/dance_library.glb: skeleton-only GLB with the 13 Mixamo dances,
loaded at startup and bound BY BONE NAME to whatever rigged GLB the
user loads — new models dance immediately, no baking needed.
- Repertoire UI (Media tab): checkbox chips of the available clips, the
director only picks the ticked ones (none = all); persisted.
- 'Aggiungi animazioni': extra .glb clips load directly; .fbx are
converted on the fly by Blender via a new anim:convert IPC and the
bundled scripts/fbx2animglb.py (asarUnpacked for packaged builds).
- Manual BPM with TAP tempo: 0 = follow the detected beat, otherwise a
pure metronome drives the dance clock.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MediaPipe PoseLandmarker (BlazePose lite) integrated fully offline: the
WASM runtime and the bundled .task model are served to the renderer over
a new djvres:// protocol (fetch does not work on file://), with
'wasm-unsafe-eval' added to the output CSP. pose.js exposes PoseTracker;
interactive.js detects at ~30 Hz, maps landmarks into mirrored
cover-fitted screen space and smooths them with velocities.
Upgrades when a body is tracked (silent fallback to motion otherwise):
- all physical modes: moving head/hands/feet stamp precise motion blobs
- Sciame: the swarm follows your head
- Interattivo Modello: hand swipes spin the robot, it leans toward your
head, raising a hand fast makes it jump
- Silhouette: neon skeleton (bones + joints + glowing head) over the
electric outline
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
XProtect (macOS 26) matches a malware rule on Electron 31.x ad-hoc binaries
(false positive: it also killed a checksum-verified official download) and
moves them to the Trash. Electron 33.4.11 is not matched and the app runs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Electron app with audio-reactive fractal/abstract visuals on an external
display. Dual-window setup (control panel + fullscreen output), 8 WebGL
scenes, audio from file/live input/system audio, image and scrolling-text
overlays.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>