Load FBX characters directly: in-app conversion to GLB
The model button now accepts .fbx too: a new model:convert IPC runs Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations dropped, embedded diffuse recovered even when the FBX references missing external textures) into userData/models3d, then the resulting GLB loads as usual. anim/model conversion share one convertFbx helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -28,10 +28,11 @@
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"src/**/*",
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"svg/**/*",
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"models/**/*",
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"scripts/fbx2animglb.py"
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"scripts/fbx2animglb.py",
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"scripts/fbx2modelglb.py"
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],
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"asarUnpack": [
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"scripts/fbx2animglb.py"
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"scripts/*.py"
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]
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},
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"devDependencies": {
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