Load FBX characters directly: in-app conversion to GLB

The model button now accepts .fbx too: a new model:convert IPC runs
Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations
dropped, embedded diffuse recovered even when the FBX references
missing external textures) into userData/models3d, then the resulting
GLB loads as usual. anim/model conversion share one convertFbx helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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lucianoandClaude Fable 5 committed 2026-07-31 11:31:26 +02:00
1 parent a5c0a8b297
commit d329759961
6 files changed
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@@ -28,10 +28,11 @@
"src/**/*",
"svg/**/*",
"models/**/*",
"scripts/fbx2animglb.py"
"scripts/fbx2animglb.py",
"scripts/fbx2modelglb.py"
],
"asarUnpack": [
"scripts/fbx2animglb.py"
"scripts/*.py"
]
},
"devDependencies": {