Commit Graph
24 Commits
Author SHA1 Message Date
lucianoandClaude Fable 5 65b4e7fa35 Metallo Liquido family: liquid-metal chrome tunnel with molten veins
Rounded-square tunnel sections (circle/Chebyshev mix, fbm-wobbled like
molten chrome) flying toward a blinding core; ridged-fbm facets catch a
cool wash from the depth with sparse speculars on periodic section
frames. Molten veins in the palette's complementary colour (Neon: cyan
walls + red veins, like the reference) pump with bass/beat. Shader
family index 58; in the Auto VJ peak pool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 14:47:12 +02:00
lucianoandClaude Fable 5 de85639aaf LED wall active area: confine the output to a pixel-mapping rectangle
New 'Area LED' controls in the Schermo tab: W x H @ X,Y. Everything
(canvas, videos, images, logos, ticker) lives in a #stage box whose
transform makes it the containing block for the fixed layers, so resizing
it confines the whole show at once, black outside. The canvas resizes to
the stage, so shaders render at the wall's native resolution. Persisted
in localStorage and re-pushed when the output window (re)starts; the
recorder follows the canvas position.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 10:41:23 +02:00
lucianoandClaude Fable 5 c1b3f9c311 Onda 3D family: silk-ribbon wireframe of the live waveform
Two bands of fine strands (iso-lines of the band coordinate) flow across
the screen, compressing into moire at the folds like a 3D wireframe
surface. Hue ramps across each band through magenta (warm crest, cool
belly). The centre curve mixes drifting sines with the live waveform;
bass swells the band, beat brightens. Shader family index 57; in the
Auto VJ quiet/groove pools. wamp() now interpolates between waveform
samples to avoid stair-step artifacts (also smooths Onda Luminosa).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 10:24:45 +02:00
lucianoandClaude Fable 5 c40f804740 Cinematic audio-light families: Onda Luminosa and Spettro Neon
The live waveform (uWave) drawn as a horizontal beam of light with a
white-hot crest, lens flare, vertical light pillars on loud columns,
twinkling cross sparkles, rays converging on the vanishing point and two
bokeh layers; Spettro Neon puts the 32-band spectrum on the same stage as
mirrored neon bars with hot tips. Shader family indices 55-56 (44-54 are
the interactive families, which never reach the shader). Both added to the
Auto VJ pools.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 10:16:36 +02:00
lucianoandClaude Fable 5 ea31d68350 Interactive camera family: webcam motion pushes physical balls on screen
New 'Interattivo Palle' family (interactive.js): frame-differencing motion map
from the webcam, ball physics (push-away forces, collisions, beat kicks),
palette-tinted rendering with motion mist. Camera is requested lazily and
released when switching preset; mouse/touch fallback when unavailable.
Excluded from Auto VJ so the camera never turns on by itself.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 21:35:38 +02:00
b26b07e37f Two cinematic RGB families: Tunnel Neon (square neon fly-through) and Tempesta Plasma (erupting plasma column) (#1)
Co-authored-by: luciano <info@zappacosta.eu>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 14:31:10 +02:00
lucianoandClaude Fable 5 19aab4e61e Reels: timed recording with auto-stop
recStart now carries the format and an optional maxMs; the output stops
itself when the time is up (15/30/60/90s picker in the control UI), so a
reel doesn't depend on a manual stop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:51:51 +02:00
lucianoandClaude Fable 5 48ac3dfa85 Auto VJ: selectable family pool (smart / all / custom checklist)
Three modes for where the director draws presets from: 'smart' keeps the
curated per-mood pools, 'all' removes the family restriction, 'custom'
limits picks to a user checklist (mood still shapes the speed variant,
with a fallback when the checklist exhausts it). Config persists in
localStorage and is re-pushed live while the director runs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:37:25 +02:00
lucianoandClaude Fable 5 46afd5d318 Auto VJ: a director that adapts the visuals to the playing track in real time
The audio engine now tracks musical features: fast/slow energy EMAs, BPM
(median of beat intervals), a quiet/groove/peak mood with hysteresis, and
drop detection (fast energy diverging from slow right after a lull). An
output-side director, toggled from the control UI, switches presets every
16 beats (or ~14s without beats) and immediately on a drop, drawing from
mood-matched family pools (scenic for quiet, fluid/geometry for groove,
fractals/tunnels/fire for peak) while avoiding recent repeats. A manual
effect pick takes over and turns the director off.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:32:18 +02:00
lucianoandClaude Opus 4.8 26a5000b04 Playlist: scrub/seek playback by clicking-dragging the waveform
Pointer on the waveform now seeks: scrub the playhead on the playing track
(new 'seek' output message setting currentTime) or start a stopped track from
the clicked point (playIndex(i, fromTime)). Grabbing within ~10px of the green/
red handles still adjusts the trim in/out instead of seeking.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 16:45:00 +02:00
lucianoandClaude Opus 4.8 882dd4643a Playlist: per-track start/end trim, total/elapsed/remaining times, waveform cards
- Per-track start/end points (mm:ss inputs, 'set to current' buttons, draggable
  handles on the waveform). Trim applied via audio.setTrim (seek to start, stop
  at end) and pushed live to the playing track.
- Wider cards showing elapsed / total / remaining for the trimmed range.
- Waveform rendered per track: peaks computed in main via ffmpeg (mono 8kHz PCM
  -> 400 normalized buckets, cached), drawn on a canvas with trim region +
  playhead. New audio:peaks IPC + djv.peaks preload binding.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 16:36:54 +02:00
lucianoandClaude Opus 4.8 4afaac08dd Playlist: visual-only 'Intermezzo' items (effects/text/image between tracks)
Add interlude playlist entries with no audio that run their own scene for a set
duration, then auto-advance. Shares a unified timed-segment runner with the
inter-track gap (pause/resume via the Play button). New 'playSilence' output
message + audio.silence() to stop audio while keeping meters/recording alive.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:16:32 +02:00
lucianoandClaude Opus 4.8 dc37e4ab3f Playlist: fix video track restart; per-cue full effect picker (family + preset dropdowns)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 14:42:29 +02:00
lucianoandClaude Opus 4.8 35f7addb03 Scrolling text: 'side edges' mode with characters stacked vertically on both borders
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 17:18:19 +02:00
lucianoandClaude Opus 4.8 8db2578eba Richer scene cues: full text styling (direction/effect/font/size/color) and
image size/position, plus a redesigned scene editor UI

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 17:11:05 +02:00
lucianoandClaude Opus 4.8 4604b42f8f Scrolling text: vertical direction option (up / down) in addition to horizontal
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 17:01:40 +02:00
lucianoandClaude Opus 4.8 50b4223100 Playlist-video blend/opacity/fit controls + export/import playlist to file
- Blend mode, opacity and fit for videos played from the playlist (mix with visuals).
- Save/Load buttons to export/import a playlist (with scenes/cues) to a JSON file
  via native dialogs; the playlist already auto-persists between sessions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:52:55 +02:00
lucianoandClaude Opus 4.8 0f0accc67d Playlist supports video tracks (full-screen video + audio through the analyser)
Audio and video files can both be added to the playlist; video tracks play
full-screen with their audio routed through the analyser (visuals/waveform
react), have duration/progress, and are included in recordings. Persisted.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:46:44 +02:00
lucianoandClaude Opus 4.8 1ae8fa81a7 Add video layer: load VJ video loops that blend with the visuals
Loads a muted looping video as a layer above the WebGL canvas with opacity,
blend mode and fit controls; included in MP4 recordings and droppable.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:37:59 +02:00
lucianoandClaude Opus 4.8 8925fa50f9 Per-track scenes: auto-apply effect + text + image when a playlist track starts
Each playlist track gets an optional scene (🎬) bound to it: pick the current
effect, a ticker text and an overlay image. When the track plays, the scene is
applied automatically — a cue/queue per song. Scene image is a dedicated output
layer (also captured in recordings).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:08:50 +02:00
lucianoandClaude Opus 4.8 67a4a32dea Waveform: scrolling amplitude envelope (song-style) tied to the speed slider
Replaces the fast instantaneous oscilloscope with a mirrored filled waveform
that scrolls over time like DJ-software waveforms; scroll rate follows the
visual speed control.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 15:58:46 +02:00
lucianoandClaude Opus 4.8 9653306a68 Text effects, pad crossfade, playback progress + per-track durations
- Scrolling text: font, size, weight, colour and movement effects (up/down, wave,
  zoom, flash, rotate) rendered per-letter (and captured in recordings).
- Larger multiline text input.
- Pad bank: crossfade between pads (per-source gain ramps in the audio engine).
- Duration + remaining-time and progress bars for the playlist and the active pad,
  via metadata probing and live progress reports from the output window.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 15:44:28 +02:00
lucianoandClaude Opus 4.8 47728d0d2a Effects engine, SVG/VU/silhouette categories, pad bank, MP4 recording, dual-window UI
- Parametric effect engine: 23 shader families × palettes × variants (~2300 presets)
  with a filterable library and an effect sequence (auto-cycle by time or beat).
- Effect categories: fractals/abstract, dancing silhouettes, SVG/Image source
  (loads any SVG/image as a recolourable audio-reactive effect; 50+ bundled CC0 SVGs),
  and VU-Meter (32-band spectrum bars, analogue needle, stereo LEDs).
- Dual-window architecture: control panel + fullscreen output on an external display
  (reliable via simple-fullscreen); tabbed control UI (Audio, Effetti, Pad, Immagini,
  Testo, Registra, Schermo).
- Audio: file playback + live input + output device selection, per-band visual EQ,
  audio playlist (reorder, hotkeys, per-track play/pause, repeat).
- Pad bank: 5×4 launchpad with persistent assignments; pressing a pad stops the current.
- Overlays: slideshow images (resizable), two freely positioned/resizable logos,
  scrolling ticker text.
- MP4 recording of the composited output (visual + overlays + audio) via MediaRecorder
  + ffmpeg, with selectable aspect ratios (16:9, 9:16, 1:1, 4:3, 3:4, 21:9).
- App icon (.icns) and dock icon; author Dj LuZa.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 15:25:39 +02:00
lucianoandClaude Opus 4.8 b32ea47ae5 Initial commit: DJ Visualizer
Electron app with audio-reactive fractal/abstract visuals on an external
display. Dual-window setup (control panel + fullscreen output), 8 WebGL
scenes, audio from file/live input/system audio, image and scrolling-text
overlays.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 12:44:17 +02:00