Auto VJ: a director that adapts the visuals to the playing track in real time
The audio engine now tracks musical features: fast/slow energy EMAs, BPM (median of beat intervals), a quiet/groove/peak mood with hysteresis, and drop detection (fast energy diverging from slow right after a lull). An output-side director, toggled from the control UI, switches presets every 16 beats (or ~14s without beats) and immediately on a drop, drawing from mood-matched family pools (scenic for quiet, fluid/geometry for groove, fractals/tunnels/fire for peak) while avoiding recent repeats. A manual effect pick takes over and turns the director off. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -51,6 +51,17 @@ class AudioEngine {
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this._bassAvg = 0; // running average for beat detection
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this._beatCooldown = 0;
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// Musical features for the Auto VJ director.
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this.energyFast = 0; // ~0.2s EMA of level
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this.energySlow = 0; // ~4s EMA of level (the track's section energy)
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this.bpm = 0; // median of recent beat intervals
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this.beatCount = 0; // total beats seen (for phrase-synced switching)
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this.mood = 'groove'; // 'quiet' | 'groove' | 'peak' (with hysteresis)
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this.drop = 0; // 1 for one frame when a drop is detected
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this._beatIvs = [];
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this._lastBeatT = 0;
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this._dropCool = 0;
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// Log-spaced spectrum for VU/bar visualisers.
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this.NB = 32;
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this.spectrum = new Float32Array(this.NB);
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@@ -270,10 +281,41 @@ class AudioEngine {
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if (b > this._bassAvg * 1.35 && b > 0.12 && this._beatCooldown <= 0) {
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this.beat = 1.0;
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this._beatCooldown = 8; // ~min frames between beats
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// BPM: median of the recent beat-to-beat intervals (0.24-2s plausible).
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const now = performance.now();
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if (this._lastBeatT) {
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const iv = (now - this._lastBeatT) / 1000;
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if (iv > 0.24 && iv < 2.0) {
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this._beatIvs = this._beatIvs.slice(-15);
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this._beatIvs.push(iv);
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const s = this._beatIvs.slice().sort((a, b2) => a - b2);
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this.bpm = Math.round(60 / s[s.length >> 1]);
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}
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}
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this._lastBeatT = now;
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this.beatCount++;
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} else {
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this.beat *= 0.86; // decay
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}
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// Musical mood for the Auto VJ: slow energy places the section, a sudden
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// fast/slow divergence right after a lull reads as a drop.
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this.energyFast = this.energyFast * 0.92 + this.level * 0.08;
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this.energySlow = this.energySlow * 0.995 + this.level * 0.005;
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this.drop = 0;
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this._dropCool--;
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if (this.energyFast > this.energySlow * 1.6 && this.energyFast > 0.35 &&
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this.energySlow > 0.04 && this._dropCool <= 0) {
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this.drop = 1;
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this._dropCool = 360; // at most one drop flag every ~6s
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}
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let mood = this.mood;
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if (this.energySlow < 0.12) mood = 'quiet';
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else if (this.energySlow > 0.38 || this.drop) mood = 'peak';
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else if (mood === 'quiet' && this.energySlow > 0.16) mood = 'groove';
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else if (mood === 'peak' && this.energySlow < 0.32) mood = 'groove';
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this.mood = mood;
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// Log-spaced spectrum bands (for VU-meter style effects).
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const NB = this.NB;
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const minBin = 1;
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@@ -108,6 +108,7 @@
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<section class="span2" id="effects-section">
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<label>Libreria effetti <span id="effects-count"></span></label>
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<div class="row">
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<button id="auto-vj" title="L'Auto VJ ascolta il brano (energia, BPM, drop) e cambia effetto da solo a tempo di musica">🤖 Auto VJ</button>
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<select id="effect-family"><option value="-1">Tutte le famiglie</option></select>
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<input type="text" id="effect-search" class="textfield" placeholder="Cerca effetto…" />
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</div>
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@@ -16,6 +16,10 @@ function applyEffect(effect) {
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renderLibrary();
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}
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// Auto VJ: the output-side director picks presets in time with the music.
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let autoVjOn = false;
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$('#auto-vj').addEventListener('click', () => send({ type: 'autoVj', on: !autoVjOn }));
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// --- Library browser (hundreds of presets, filterable) ---
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const familySel = $('#effect-family');
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EFFECTS.families.forEach((name, i) => {
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@@ -1322,6 +1326,14 @@ window.addEventListener('keydown', (e) => {
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// ---------------------------------------------------------------- reports in
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djv.onReport((m) => {
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switch (m.type) {
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case 'autoVj':
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autoVjOn = !!m.on;
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$('#auto-vj').classList.toggle('vj-on', autoVjOn);
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$('#auto-vj').textContent = autoVjOn ? '🤖 Auto VJ ●' : '🤖 Auto VJ';
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if (autoVjOn && m.name) {
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$('#scene-name').textContent = m.name + (m.bpm ? ' · ' + m.bpm + ' BPM' : '');
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}
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break;
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case 'devices': {
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const sel = $('#device-select');
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const cur = sel.value;
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+43
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@@ -299,7 +299,16 @@ async function reportDevices() {
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// ---------------------------------------------------------------- command bus
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djv.onControl(async (m) => {
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switch (m.type) {
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case 'effect': viz.setEffect(m.effect); break;
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case 'effect':
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// A manual pick takes over from the Auto VJ.
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if (autoVj) { autoVj = false; djv.report({ type: 'autoVj', on: false }); }
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viz.setEffect(m.effect);
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break;
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case 'autoVj':
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autoVj = !!m.on;
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if (autoVj) { avLastSwitch = 0; avBeatMark = audio.beatCount || 0; }
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djv.report({ type: 'autoVj', on: autoVj });
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break;
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case 'svg': loadCustomTexture(m.dataUrl); break;
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case 'recStart': startRecording(); break;
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case 'recStop': stopRecording(m); break;
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@@ -459,10 +468,43 @@ djv.onControl(async (m) => {
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const startTime = performance.now();
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let frames = 0, fpsT = performance.now(), fps = 0, lastReport = 0, prevBeat = 0, lastProgress = 0;
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// ---- Auto VJ: a director that adapts the visuals to the playing track ------
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// Uses the engine's musical features (mood/bpm/drop/beatCount): switches preset
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// every 16 beats (or ~14s without beats), immediately on a detected drop, and
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// draws from pools of families that fit the current mood.
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let autoVj = false, avLastSwitch = 0, avBeatMark = 0, avRecent = [];
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const AV_POOLS = {
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quiet: ['Cielo', 'Aurora', 'Mare', 'Montagne', 'Galassia', 'Nuvole', 'Fluido', 'Onde'],
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groove: ['Plasma', 'Vortice', 'Truchet', 'Esagoni', 'Spirale', 'Cellule', 'Gyroide',
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'Fluido', 'Fluido Onda', 'Fluido Vortici', 'Griglia Neon', 'Solidi 3D'],
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peak: ['Julia', 'Iperspazio', 'Tunnel', 'Moiré', 'Fluido Anello', 'Fluido Fuoco',
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'Vortice', 'Griglia Neon', 'Cristalli']
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};
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function avPick(mood) {
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const fams = AV_POOLS[mood] || AV_POOLS.groove;
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const cands = window.EFFECTS.list.filter(e => fams.indexOf(e.familyName) >= 0 &&
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(mood === 'peak' ? e.speed >= 1.0 : e.speed <= 1.4) && avRecent.indexOf(e.name) < 0);
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const e = cands.length ? cands[Math.floor(Math.random() * cands.length)] : window.EFFECTS.list[0];
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avRecent = [e.name].concat(avRecent).slice(0, 6); // don't repeat the last few
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return e;
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}
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function avTick(now) {
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if (!autoVj) return;
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const dropNow = audio.drop === 1;
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const due = (audio.beatCount - avBeatMark) >= 16 || (now - avLastSwitch) > 14000;
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if (!due && !dropNow) return;
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avBeatMark = audio.beatCount; avLastSwitch = now;
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const mood = dropNow ? 'peak' : audio.mood;
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const e = avPick(mood);
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viz.setEffect(e);
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djv.report({ type: 'autoVj', on: true, name: e.name, mood, bpm: audio.bpm || 0 });
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}
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function frame() {
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const t = (performance.now() - startTime) / 1000;
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audio.update();
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const a = audio.values;
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avTick(performance.now());
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viz.render(t * speed, a);
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// Report beat rising-edges so the control window can auto-cycle effects.
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@@ -796,3 +796,6 @@ kbd {
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padding: 1px 5px;
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margin: 0 1px;
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}
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/* Auto VJ toggle */
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#auto-vj.vj-on { background: #2e7d32; border-color: #4caf50; color: #fff; }
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