Playlist: visual-only 'Intermezzo' items (effects/text/image between tracks)
Add interlude playlist entries with no audio that run their own scene for a set duration, then auto-advance. Shares a unified timed-segment runner with the inter-track gap (pause/resume via the Play button). New 'playSilence' output message + audio.silence() to stop audio while keeping meters/recording alive. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ed73c016f3
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-38
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@@ -68,6 +68,16 @@ class AudioEngine {
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resume() { if (this.ctx.state === 'suspended') this.ctx.resume(); }
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// Stop any current audio/video source but keep the context & analyser alive
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// (meters read 0, recording keep-alive continues). Used for visual-only
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// playlist interludes.
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silence() {
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this.resume();
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this._disconnectSource();
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this.mediaEl = null;
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this.mode = 'silence';
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}
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_disconnectSource() {
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if (this.sourceNode) { try { this.sourceNode.disconnect(); } catch (e) {} this.sourceNode = null; }
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if (this.sourceGain) { try { this.sourceGain.disconnect(); } catch (e) {} this.sourceGain = null; }
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+2
-1
@@ -69,6 +69,7 @@
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<label>Playlist <span id="playlist-count">0 brani</span></label>
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<div class="row">
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<button id="btn-add-tracks">➕ Aggiungi brani/video</button>
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<button id="btn-add-interlude">✨ Intermezzo effetti</button>
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<button id="btn-clear-playlist">🗑 Svuota</button>
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<label class="chk"><input type="checkbox" id="repeat-playlist" /> Ripeti</label>
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</div>
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@@ -79,7 +80,7 @@
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<input type="file" id="tracks-input" accept="audio/*,video/*" multiple hidden />
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<input type="file" id="scene-img-input" accept="image/*" hidden />
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<ol id="playlist" class="playlist"></ol>
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<div class="hint-mini">Clic sul <b>nome</b> = avvia/riavvia · ▶/⏸ pausa · ⠿ riordina · ⌨ tasto rapido · 🎬 <b>scena</b> (effetto/testo/immagine, ognuno col proprio tempo)</div>
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<div class="hint-mini">Clic sul <b>nome</b> = avvia/riavvia · ▶/⏸ pausa · ⠿ riordina · ⌨ tasto rapido · 🎬 <b>scena</b> (effetto/testo/immagine, ognuno col proprio tempo) · ✨ <b>Intermezzo</b> = voce solo-effetti (niente audio) tra un brano e l'altro</div>
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</section>
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<section class="span2">
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+87
-37
@@ -183,8 +183,14 @@ $('#seq-interval').addEventListener('input', (e) => {
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// ---------------------------------------------------------------- audio
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function togglePlayPause() {
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// If the track finished, restart it; otherwise pause/resume.
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if (ended && currentIndex >= 0) playIndex(currentIndex);
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else send({ type: 'togglePlay' });
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if (ended && currentIndex >= 0) { playIndex(currentIndex); return; }
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if (segTimer) { // a visual segment (interlude/gap) is running — pause/resume it
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if (segPaused) { resumeSeg(); isPlaying = true; $('#btn-play').textContent = '⏸ Pausa'; }
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else { pauseSeg(); isPlaying = false; $('#btn-play').textContent = '▶ Play'; }
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renderPlaylist();
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return;
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}
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send({ type: 'togglePlay' });
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}
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$('#btn-play').addEventListener('click', togglePlayPause);
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@@ -204,10 +210,10 @@ let sceneImgTarget = -1, sceneCueTarget = -1; // track/cue awaiting an image
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let activeCues = [], firedCue = -1; // cue schedule for the playing track
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function serializePlaylist() {
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return playlist.map(t => ({ path: t.path, name: t.name, key: t.key || null, cues: t.cues || [], isVideo: !!t.isVideo, gap: t.gap || 0 }));
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return playlist.map(t => ({ path: t.path, name: t.name, key: t.key || null, cues: t.cues || [], isVideo: !!t.isVideo, gap: t.gap || 0, isInterlude: !!t.isInterlude, duration: t.duration || 0 }));
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}
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function normalizeTrack(t) {
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return { path: t.path, name: t.name || baseName(t.path), key: t.key || null, cues: migrateCues(Array.isArray(t.cues) ? t.cues : []), isVideo: !!t.isVideo, gap: t.gap || 0 };
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return { path: t.path || '', name: t.name || baseName(t.path || '') || 'Intermezzo', key: t.key || null, cues: migrateCues(Array.isArray(t.cues) ? t.cues : []), isVideo: !!t.isVideo, gap: t.gap || 0, isInterlude: !!t.isInterlude, duration: t.duration || 0 };
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}
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function savePlaylistState() {
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if (djv.savePlaylist) djv.savePlaylist(serializePlaylist());
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@@ -364,21 +370,45 @@ function addTracks(items) {
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if (currentIndex < 0 && playlist.length > start) playIndex(start);
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}
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// Add a visual-only interlude item (effects/text/image between tracks).
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function addInterlude() {
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playlist.push({ path: '', name: 'Intermezzo', key: null, cues: [], isVideo: false, isInterlude: true, duration: 15, gap: 0 });
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sceneEditing = playlist.length - 1; // open its scene editor right away
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renderPlaylist();
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savePlaylistState();
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}
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function playIndex(i) {
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if (i < 0 || i >= playlist.length) return;
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clearGap();
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const tr = playlist[i];
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currentIndex = i;
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isPlaying = true;
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ended = false;
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playbackOwner = 'playlist';
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activePad = -1; padPlaying = false; renderPads();
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send({ type: playlist[i].isVideo ? 'playVideoTrack' : 'playTrack', path: playlist[i].path });
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startCues(playlist[i]);
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$('#btn-play').disabled = false;
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$('#btn-play').textContent = '⏸ Pausa';
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if (tr.isInterlude) {
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playInterlude(tr);
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return;
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}
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send({ type: tr.isVideo ? 'playVideoTrack' : 'playTrack', path: tr.path });
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startCues(tr);
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renderPlaylist();
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}
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// Visual-only interlude: silence audio, run this item's scene for its duration.
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function playInterlude(tr) {
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send({ type: 'playSilence' });
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startCues(tr);
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const dur = Math.max(1, tr.duration || 15);
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runSeg('interlude', dur, 0, () => {
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if (tr.gap > 0) startGap(tr, tr.gap);
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else if (!nextTrack()) stopPlaylist();
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});
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}
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function nextTrack() {
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if (!playlist.length) return false;
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let n = currentIndex + 1;
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@@ -387,29 +417,38 @@ function nextTrack() {
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return true;
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}
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// Inter-track gap: after a track ends, keep its scene timeline running for
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// `secs` seconds (so scene elements scheduled past the song length show as an
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// intermission) while the audio is silent, then advance to the next track.
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let gapTimer = null, gapRemain = 0;
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function clearGap() { if (gapTimer) { clearInterval(gapTimer); gapTimer = null; } gapRemain = 0; }
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function stopPlaylist() {
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isPlaying = false; ended = true; $('#btn-play').textContent = '▶ Play'; renderPlaylist();
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}
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// Timed visual segment: drives the scene timeline with no audio for `durSecs`,
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// then runs onDone. Used both for inter-track gaps ('gap', continuing the
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// previous scene from `base`) and for visual-only interlude items ('interlude',
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// their own scene from base 0). Supports pause/resume via the Play button.
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let segTimer = null, segMode = null, segRemain = 0;
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let segDur = 0, segBase = 0, segElapsed = 0, segT0 = 0, segPaused = false, segDone = null;
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function clearGap() { if (segTimer) { clearInterval(segTimer); segTimer = null; } segMode = null; segPaused = false; segRemain = 0; }
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const clearSeg = clearGap;
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function segTick() {
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if (segPaused) return;
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const elapsed = segElapsed + (Date.now() - segT0) / 1000;
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segRemain = Math.max(0, segDur - elapsed);
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playCur = Math.min(segDur, elapsed); playDur = segDur;
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advanceCues(segBase + elapsed);
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renderPlaylist();
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if (elapsed >= segDur) { const d = segDone; clearSeg(); if (d) d(); }
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}
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function runSeg(mode, durSecs, base, onDone) {
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clearSeg();
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segMode = mode; segDur = durSecs; segBase = base; segDone = onDone;
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segElapsed = 0; segT0 = Date.now(); segPaused = false;
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segTimer = setInterval(segTick, 200);
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segTick();
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}
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function pauseSeg() { if (segTimer && !segPaused) { segElapsed += (Date.now() - segT0) / 1000; segPaused = true; } }
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function resumeSeg() { if (segTimer && segPaused) { segT0 = Date.now(); segPaused = false; } }
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function startGap(tr, secs) {
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clearGap();
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send({ type: 'tickerText', text: '' }); // any live ticker handled by scene cues below
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const base = playDur || playCur || 0;
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const t0 = Date.now();
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gapRemain = secs;
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const tick = () => {
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const elapsed = (Date.now() - t0) / 1000;
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gapRemain = Math.max(0, secs - elapsed);
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advanceCues(base + elapsed); // drive scene elements placed after the song end
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renderPlaylist();
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if (elapsed >= secs) {
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clearGap();
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if (!nextTrack()) { isPlaying = false; ended = true; $('#btn-play').textContent = '▶ Play'; renderPlaylist(); }
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}
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};
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gapTimer = setInterval(tick, 200);
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tick();
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runSeg('gap', secs, playDur || playCur || 0, () => { if (!nextTrack()) stopPlaylist(); });
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}
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function removeTrack(i) {
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@@ -540,10 +579,14 @@ function buildSceneEditor(tr, i, li) {
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'<button class="add-img" title="Aggiungi immagine">➕🖼</button>' +
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'<button class="se-clear">🗑 Scena</button>' +
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'</div>' +
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'<div class="se-gap" title="Pausa dopo questo brano: la scena continua per questi secondi prima di passare al prossimo">' +
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'⏸ Pausa dopo <input class="cue-gap" type="number" min="0" step="1" value="' + (tr.gap || 0) + '" /> s ' +
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'<small>la scena continua durante la pausa</small>' +
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'</div>';
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(tr.isInterlude
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? '<div class="se-gap" title="Durata dell\'intermezzo (solo scena, niente audio)">' +
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'✨ Durata intermezzo <input class="cue-segdur" type="number" min="1" step="1" value="' + (tr.duration || 15) + '" /> s' +
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'</div>'
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: '<div class="se-gap" title="Pausa dopo questo brano: la scena continua per questi secondi prima di passare al prossimo">' +
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'⏸ Pausa dopo <input class="cue-gap" type="number" min="0" step="1" value="' + (tr.gap || 0) + '" /> s ' +
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'<small>la scena continua durante la pausa</small>' +
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'</div>');
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ed.innerHTML = html;
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// re-render (used after structural changes)
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@@ -598,7 +641,10 @@ function buildSceneEditor(tr, i, li) {
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ed.querySelector('.add-txt').addEventListener('click', () => addEl(newTextEl));
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ed.querySelector('.add-img').addEventListener('click', () => addEl(newImageEl));
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ed.querySelector('.se-clear').addEventListener('click', () => { tr.cues = []; sceneEditing = -1; save(); });
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ed.querySelector('.cue-gap').addEventListener('change', (e) => { tr.gap = Math.max(0, parseFloat(e.target.value) || 0); savePlaylistState(); renderPlaylist(); });
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const gapInput = ed.querySelector('.cue-gap');
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if (gapInput) gapInput.addEventListener('change', (e) => { tr.gap = Math.max(0, parseFloat(e.target.value) || 0); savePlaylistState(); renderPlaylist(); });
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const segInput = ed.querySelector('.cue-segdur');
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if (segInput) segInput.addEventListener('change', (e) => { tr.duration = Math.max(1, parseFloat(e.target.value) || 15); savePlaylistState(); renderPlaylist(); });
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return ed;
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}
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@@ -612,17 +658,19 @@ function renderPlaylist() {
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li.dataset.index = i;
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const isCur = i === currentIndex;
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const inGap = isCur && gapTimer;
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const inSeg = isCur && segTimer;
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const playIcon = (isCur && isPlaying) ? '⏸' : '▶';
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let timeLabel = '';
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if (inGap) timeLabel = '⏸ ' + Math.ceil(gapRemain) + 's';
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if (inSeg) timeLabel = (segMode === 'interlude' ? '✨ ' : '⏸ ') + Math.ceil(segRemain) + 's';
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else if (tr.isInterlude) timeLabel = '✨ ' + fmtTime(tr.duration || 15);
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else if (isCur && playDur > 0) timeLabel = '-' + fmtTime(Math.floor(Math.max(0, playDur - playCur)));
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else if (durations[tr.path] > 0) timeLabel = fmtTime(Math.floor(durations[tr.path]));
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const prog = (isCur && playDur > 0) ? Math.min(100, playCur / playDur * 100) : 0;
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const gapBadge = (tr.gap > 0) ? '<span class="gap-badge" title="Pausa di ' + tr.gap + 's dopo questo brano">⏸' + tr.gap + 's</span>' : '';
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const gapBadge = (tr.gap > 0 && !tr.isInterlude) ? '<span class="gap-badge" title="Pausa di ' + tr.gap + 's dopo questo brano">⏸' + tr.gap + 's</span>' : '';
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const icon = tr.isInterlude ? '✨ ' : (tr.isVideo ? '🎞 ' : '');
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li.innerHTML =
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'<span class="grip">⠿</span>' +
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'<span class="tname" title="Avvia / riavvia dall\'inizio — ' + tr.name.replace(/"/g, '"') + '">' + (tr.isVideo ? '🎞 ' : '') + tr.name + gapBadge + '</span>' +
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'<span class="tname' + (tr.isInterlude ? ' is-interlude' : '') + '" title="Avvia / riavvia dall\'inizio — ' + tr.name.replace(/"/g, '"') + '">' + icon + tr.name + gapBadge + '</span>' +
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'<span class="ttime">' + timeLabel + '</span>' +
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'<button class="key-btn" title="Assegna tasto rapido">' +
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(capturingFor === i ? '…' : (tr.key ? tr.key.toUpperCase() : '⌨')) + '</button>' +
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@@ -665,6 +713,7 @@ function renderPlaylist() {
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}
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$('#btn-add-tracks').addEventListener('click', () => $('#tracks-input').click());
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$('#btn-add-interlude').addEventListener('click', addInterlude);
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$('#tracks-input').addEventListener('change', (e) => {
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const items = [...e.target.files].map(f => ({ path: filePath(f), name: f.name, isVideo: f.type.startsWith('video/') }));
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if (items.length) addTracks(items);
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@@ -1150,6 +1199,7 @@ djv.onReport((m) => {
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renderPlaylist(); renderPads();
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break;
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case 'progress':
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if (segTimer) break; // a visual segment (interlude/gap) drives time itself
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playCur = m.currentTime; playDur = m.duration;
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if (playbackOwner === 'pad') { renderPads(); }
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else { advanceCues(playCur); renderPlaylist(); }
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@@ -345,6 +345,16 @@ djv.onControl(async (m) => {
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djv.report({ type: 'playState', playing: true });
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} catch (e) { djv.report({ type: 'error', message: e.message }); }
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break;
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case 'playSilence':
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// Visual-only interlude: stop audio + hide the video, keep visuals going.
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try {
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trackVideo.pause(); trackVideo.classList.remove('show');
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audio.onEnded = null;
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audio.silence();
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hideHint();
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djv.report({ type: 'playState', playing: true });
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} catch (e) { djv.report({ type: 'error', message: e.message }); }
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break;
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case 'probeDurations': probeDurations(m.paths || []); break;
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case 'togglePlay': {
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const playing = audio.togglePlay();
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@@ -405,6 +405,7 @@ textarea.textarea-lg {
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.scene-editor .se-gap input { width: 56px; text-align: center; padding: 6px 4px; }
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.scene-editor .se-gap small { opacity: 0.5; font-size: 10px; }
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.playlist .gap-badge { margin-left: 6px; font-size: 9.5px; padding: 1px 5px; border-radius: 6px; background: rgba(255,200,120,0.18); color: #ffd27a; vertical-align: middle; }
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.playlist .tname.is-interlude { color: #c9b6ff; font-style: italic; }
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/* ============ OUTPUT WINDOW ============ */
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body.output { cursor: none; background: #000; }
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