Projection mapping: warped zones for images and the live visual

New Mappatura tab + mapping.js engine: each zone is a quad warped with a
projective homography (square->quad closed form, inverted per fragment)
on a dedicated WebGL2 canvas above the visual, black outside. Sources:
the live visual (with a source sub-rect for multi-panel LED walls) or an
image file (corner-pin onto physical surfaces). Edit mode draws handles
ON THE OUTPUT: corners (or whole quads) are dragged while looking at the
real projection, edits flow back to the panel which persists them. Zone
list with name, source portion, opacity and delete; included in
recordings; re-sent when the output restarts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
lucianoandClaude Fable 5 committed 2026-07-31 16:22:43 +02:00
1 parent a3991e0f92
commit 0daa89656f
6 files changed
+446

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+22
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@@ -18,6 +18,7 @@
<button data-tab="playlist">🎶 Playlist</button>
<button data-tab="effetti">🌀 Effetti</button>
<button data-tab="anim3d">🧊 Animazioni 3D</button>
<button data-tab="mappa">🗺 Mappatura</button>
<button data-tab="pad">🎹 Pad</button>
<button data-tab="immagini">🖼 Immagini</button>
<button data-tab="testo">🔤 Testo</button>
@@ -201,6 +202,27 @@
</section>
</div>
<!-- ============ MAPPATURA ============ -->
<div class="tab-panel" data-tab="mappa">
<section class="span2">
<label>Mappatura proiezione</label>
<div class="row">
<label class="chk"><input type="checkbox" id="map-on" /> Attiva</label>
<label class="chk"><input type="checkbox" id="map-edit" /> Modifica zone (maniglie sull'output)</label>
</div>
<div id="map-zones"></div>
<div class="row">
<button id="map-add-vis">➕ Zona Visual</button>
<button id="map-add-img">➕ Zona Immagine…</button>
<input type="file" id="map-img-input" accept="image/*" hidden />
</div>
<div class="hint-mini">Ogni zona è un quadrilatero proiettato: con “Modifica zone” trascini i
4 angoli (o l'intera zona) direttamente sull'output guardando la superficie reale.
Le zone <b>Visual</b> mostrano l'effetto live (anche solo una porzione, per wall multi-pannello);
le zone <b>Immagine</b> fanno corner-pin di un'immagine su un oggetto. Fuori dalle zone: nero.</div>
</section>
</div>
<div class="tab-panel" data-tab="pad">
<section class="span2">
<label>Pad — 20 brani al volo (5×4, salvati automaticamente)</label>
+87
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@@ -1408,6 +1408,86 @@ $('#ticker-bold').addEventListener('change', (e) => send({ type: 'tickerWeight',
$('#ticker-color').addEventListener('input', (e) => send({ type: 'tickerColor', value: e.target.value }));
$('#ticker-fx').addEventListener('change', (e) => send({ type: 'tickerFx', value: e.target.value }));
// ---------------------------------------------------------------- mapping
// Projection mapping zones: the panel is the source of truth (persisted);
// corner drags on the output flow back via the 'mapZones' report.
let mapCfg = { on: false, zones: [] };
try { mapCfg = Object.assign(mapCfg, JSON.parse(localStorage.getItem('mapcfg') || '{}')); } catch (e) {}
let mapNextId = mapCfg.zones.reduce((m2, z) => Math.max(m2, z.id || 0), 0) + 1;
function mapSave() { localStorage.setItem('mapcfg', JSON.stringify({ on: mapCfg.on, zones: mapCfg.zones })); }
function mapSendZones() { send({ type: 'mapZones', zones: mapCfg.zones }); }
function mapSendAll() {
mapSendZones();
send({ type: 'mapOn', on: mapCfg.on });
send({ type: 'mapEdit', on: $('#map-edit').checked });
}
function mapAddZone(src) {
const n = mapCfg.zones.length;
const off = (n % 4) * 0.05;
mapCfg.zones.push({ id: mapNextId++, name: 'Zona ' + mapNextId,
src, corners: [[0.25+off, 0.25+off], [0.75+off, 0.25+off], [0.75+off, 0.75+off], [0.25+off, 0.75+off]],
srcRect: [0, 0, 1, 1], opacity: 1 });
mapSave(); mapSendZones(); renderMapZones();
}
function renderMapZones() {
const box = $('#map-zones');
box.innerHTML = '';
if (!mapCfg.zones.length) {
box.innerHTML = '<div class="hint-mini">Nessuna zona: aggiungine una qui sotto.</div>';
return;
}
mapCfg.zones.forEach((z, i) => {
const row = document.createElement('div');
row.className = 'map-zone';
const isImg = z.src && z.src.type === 'image';
row.innerHTML =
'<span class="mz-ico">' + (isImg ? '🖼' : '🌀') + '</span>' +
'<input class="mz-name" type="text" value="' + (z.name || 'Zona') + '" />' +
(isImg ? '<span class="mz-src" title="' + (z.src.path || '') + '">' +
String(z.src.path || '').split(/[\\/]/).pop() + '</span>'
: '<span class="mz-rect">Porzione ' +
'<input class="mz-r" data-k="0" type="number" min="0" max="100" value="' + Math.round(z.srcRect[0]*100) + '" />%,' +
'<input class="mz-r" data-k="1" type="number" min="0" max="100" value="' + Math.round(z.srcRect[1]*100) + '" />% ' +
'<input class="mz-r" data-k="2" type="number" min="1" max="100" value="' + Math.round(z.srcRect[2]*100) + '" />%×' +
'<input class="mz-r" data-k="3" type="number" min="1" max="100" value="' + Math.round(z.srcRect[3]*100) + '" />%</span>') +
'<input class="mz-op" type="range" min="0.1" max="1" step="0.05" value="' + z.opacity + '" title="Opacità" />' +
'<button class="mz-del" title="Elimina zona">✕</button>';
row.querySelector('.mz-name').addEventListener('change', (e) => {
z.name = e.target.value; mapSave(); mapSendZones();
});
row.querySelectorAll('.mz-r').forEach(inp => inp.addEventListener('change', (e) => {
const k = parseInt(e.target.dataset.k, 10);
z.srcRect[k] = Math.max(0, Math.min(1, (parseInt(e.target.value, 10) || 0)/100));
if (z.srcRect[2] <= 0) z.srcRect[2] = 0.01;
if (z.srcRect[3] <= 0) z.srcRect[3] = 0.01;
mapSave(); mapSendZones();
}));
row.querySelector('.mz-op').addEventListener('input', (e) => {
z.opacity = parseFloat(e.target.value); mapSave(); mapSendZones();
});
row.querySelector('.mz-del').addEventListener('click', () => {
mapCfg.zones.splice(i, 1); mapSave(); mapSendZones(); renderMapZones();
});
box.appendChild(row);
});
}
$('#map-on').checked = mapCfg.on;
$('#map-on').addEventListener('change', (e) => {
mapCfg.on = e.target.checked; mapSave(); send({ type: 'mapOn', on: mapCfg.on });
});
$('#map-edit').addEventListener('change', (e) => send({ type: 'mapEdit', on: e.target.checked }));
$('#map-add-vis').addEventListener('click', () => mapAddZone({ type: 'visual' }));
$('#map-add-img').addEventListener('click', () => $('#map-img-input').click());
$('#map-img-input').addEventListener('change', (e) => {
const f = e.target.files[0];
if (f) {
const p = djv.pathForFile(f);
if (p) mapAddZone({ type: 'image', path: p });
}
e.target.value = '';
});
renderMapZones();
// ---------------------------------------------------------------- displays
async function refreshDisplays() {
const list = await djv.listDisplays();
@@ -1729,11 +1809,18 @@ djv.onReport((m) => {
}
break;
case 'glbClips': renderGlbClips(m.names); break;
case 'mapZones':
// corner edits made on the output: adopt and persist
mapCfg.zones = m.zones || [];
mapSave();
renderMapZones();
break;
case 'devices': {
// The output reports its devices once at startup: good moment to push
// config the (possibly recreated) output window doesn't have yet.
if (ledCfg.on) ledSend();
glbSend();
mapSendAll();
const sel = $('#device-select');
const cur = sel.value;
sel.innerHTML = '<option value="">— Input live (mic/line/BlackHole) —</option>';
+260
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@@ -0,0 +1,260 @@
// Projection mapping: quads ("zone") warped with a projective homography,
// sourcing either the LIVE VISUAL (the main canvas, optionally a sub-region:
// multi-panel LED walls) or an IMAGE file (corner-pin onto physical objects).
// Runs on its own WebGL2 canvas above the visual; editing handles are drawn
// on the output itself so corners are dragged while looking at the real
// projection surface.
(function () {
const QUAD_VS = `#version 300 es
in vec2 aPos; // zone-space position (0..1 output coords, y down)
out vec2 vZ;
void main(){
vZ = aPos;
gl_Position = vec4(aPos.x*2.0-1.0, 1.0-aPos.y*2.0, 0.0, 1.0);
}`;
const QUAD_FS = `#version 300 es
precision highp float;
in vec2 vZ; out vec4 frag;
uniform mat3 uH; // output coords -> unit square of the zone
uniform sampler2D uTex;
uniform float uOpacity;
uniform vec4 uSrc; // source sub-rect (x,y,w,h) in texture uv
void main(){
vec3 q = uH * vec3(vZ, 1.0);
vec2 uv = q.xy / q.z;
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) discard;
frag = vec4(texture(uTex, uSrc.xy + uv*uSrc.zw).rgb, uOpacity);
}`;
const H_VS = `#version 300 es
in vec2 aPos; uniform float uPt;
void main(){
gl_Position = vec4(aPos.x*2.0-1.0, 1.0-aPos.y*2.0, 0.0, 1.0);
gl_PointSize = uPt;
}`;
const H_FS = `#version 300 es
precision highp float; uniform vec4 uCol; out vec4 frag;
void main(){ frag = uCol; }`;
// homography mapping the unit square onto quad c (TL,TR,BR,BL), column-major
function squareToQuad(c) {
const [p0, p1, p2, p3] = c;
const dx1 = p1[0]-p2[0], dx2 = p3[0]-p2[0], dx3 = p0[0]-p1[0]+p2[0]-p3[0];
const dy1 = p1[1]-p2[1], dy2 = p3[1]-p2[1], dy3 = p0[1]-p1[1]+p2[1]-p3[1];
const den = dx1*dy2 - dy1*dx2 || 1e-9;
const g = (dx3*dy2 - dy3*dx2)/den, h = (dx1*dy3 - dy1*dx3)/den;
return [p1[0]-p0[0]+g*p1[0], p1[1]-p0[1]+g*p1[1], g,
p3[0]-p0[0]+h*p3[0], p3[1]-p0[1]+h*p3[1], h,
p0[0], p0[1], 1];
}
function inv3(m) {
const [a,b,c,d,e,f,g,h,i] = [m[0],m[3],m[6], m[1],m[4],m[7], m[2],m[5],m[8]];
const A = e*i-f*h, B = c*h-b*i, C = b*f-c*e;
const det = a*A + d*B + g*C || 1e-12;
return [A/det, (f*g-d*i)/det, (d*h-e*g)/det,
B/det, (a*i-c*g)/det, (b*g-a*h)/det,
C/det, (c*d-a*f)/det, (a*e-b*d)/det];
}
class MappingSim {
constructor(canvas, mainCanvas) {
this.canvas = canvas;
this.main = mainCanvas;
const gl = canvas.getContext('webgl2', { antialias: true, alpha: false, preserveDrawingBuffer: true });
if (!gl) throw new Error('WebGL2 non disponibile (mappatura)');
this.gl = gl;
const compile = (t, src) => {
const sh = gl.createShader(t);
gl.shaderSource(sh, src); gl.compileShader(sh);
if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS))
throw new Error('Mapping shader: ' + gl.getShaderInfoLog(sh));
return sh;
};
const prog = (v, f) => {
const p = gl.createProgram();
gl.attachShader(p, compile(gl.VERTEX_SHADER, v));
gl.attachShader(p, compile(gl.FRAGMENT_SHADER, f));
gl.linkProgram(p);
if (!gl.getProgramParameter(p, gl.LINK_STATUS))
throw new Error('Mapping link: ' + gl.getProgramInfoLog(p));
return p;
};
this.progQ = prog(QUAD_VS, QUAD_FS);
this.progH = prog(H_VS, H_FS);
this.uQ = { uH: gl.getUniformLocation(this.progQ, 'uH'),
uTex: gl.getUniformLocation(this.progQ, 'uTex'),
uOpacity: gl.getUniformLocation(this.progQ, 'uOpacity'),
uSrc: gl.getUniformLocation(this.progQ, 'uSrc') };
this.uH = { uCol: gl.getUniformLocation(this.progH, 'uCol'),
uPt: gl.getUniformLocation(this.progH, 'uPt') };
this.aQ = gl.getAttribLocation(this.progQ, 'aPos');
this.aH = gl.getAttribLocation(this.progH, 'aPos');
this.vbo = gl.createBuffer();
// live-visual texture, refreshed from the main canvas every frame
const mkTex = () => {
const t = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, t);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
return t;
};
this.visTex = mkTex();
this._mkTex = mkTex;
this.imgTex = {}; // path -> {tex, ok}
this.zones = [];
this.editOn = false;
this.selected = -1;
this.onChange = null; // (zones) => {} after a drag edit
this._drag = null;
this._bindPointer();
}
setZones(zones) {
this.zones = (zones || []).map(z => ({
id: z.id, name: z.name || 'Zona',
src: z.src || { type: 'visual' },
corners: (z.corners || [[0.25,0.25],[0.75,0.25],[0.75,0.75],[0.25,0.75]]).map(c => c.slice()),
srcRect: z.srcRect || [0, 0, 1, 1],
opacity: z.opacity !== undefined ? z.opacity : 1
}));
if (this.selected >= this.zones.length) this.selected = this.zones.length - 1;
// preload image textures
const gl = this.gl;
for (const z of this.zones) {
if (z.src.type !== 'image' || !z.src.url || this.imgTex[z.src.url]) continue;
const entry = this.imgTex[z.src.url] = { tex: this._mkTex(), ok: false };
const img = new Image();
img.onload = () => {
gl.bindTexture(gl.TEXTURE_2D, entry.tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
entry.ok = true;
};
img.src = z.src.url;
}
}
_bindPointer() {
const cv = this.canvas;
const pos = (e) => {
const r = cv.getBoundingClientRect();
return [(e.clientX - r.left)/Math.max(1, r.width), (e.clientY - r.top)/Math.max(1, r.height)];
};
cv.addEventListener('mousedown', (e) => {
if (!this.editOn) return;
const [x, y] = pos(e);
const r = cv.getBoundingClientRect();
const tol = 14/Math.max(1, r.width);
// nearest corner of any zone
let best = null, bd = tol;
this.zones.forEach((z, zi) => z.corners.forEach((c, ci) => {
const d = Math.hypot(c[0]-x, (c[1]-y)*(r.height/r.width));
if (d < bd) { bd = d; best = { zi, ci }; }
}));
if (best) { this._drag = best; this.selected = best.zi; }
else {
// click inside a zone selects it and drags the whole quad
for (let zi = this.zones.length-1; zi >= 0; zi--) {
if (this._inside(this.zones[zi].corners, x, y)) {
this._drag = { zi, ci: -1, lx: x, ly: y };
this.selected = zi;
break;
}
}
}
});
window.addEventListener('mousemove', (e) => {
if (!this._drag) return;
const [x, y] = pos(e);
const z = this.zones[this._drag.zi];
if (!z) { this._drag = null; return; }
if (this._drag.ci >= 0) {
z.corners[this._drag.ci] = [Math.min(1.2, Math.max(-0.2, x)), Math.min(1.2, Math.max(-0.2, y))];
} else {
const dx = x - this._drag.lx, dy = y - this._drag.ly;
z.corners.forEach(c => { c[0] += dx; c[1] += dy; });
this._drag.lx = x; this._drag.ly = y;
}
});
window.addEventListener('mouseup', () => {
if (this._drag && this.onChange) this.onChange(this.zones);
this._drag = null;
});
}
_inside(c, x, y) {
let hit = false;
for (let i = 0, j = 3; i < 4; j = i++) {
if ((c[i][1] > y) !== (c[j][1] > y) &&
x < (c[j][0]-c[i][0])*(y-c[i][1])/(c[j][1]-c[i][1]) + c[i][0]) hit = !hit;
}
return hit;
}
render() {
const gl = this.gl, cv = this.canvas;
const w = this.main.width, h = this.main.height;
if (cv.width !== w || cv.height !== h) { cv.width = w; cv.height = h; }
gl.viewport(0, 0, w, h);
gl.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
const needVis = this.zones.some(z => z.src.type === 'visual');
if (needVis) {
gl.bindTexture(gl.TEXTURE_2D, this.visTex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.main);
}
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.useProgram(this.progQ);
gl.bindBuffer(gl.ARRAY_BUFFER, this.vbo);
gl.enableVertexAttribArray(this.aQ);
gl.vertexAttribPointer(this.aQ, 2, gl.FLOAT, false, 0, 0);
for (const z of this.zones) {
let tex = this.visTex;
if (z.src.type === 'image') {
const e = this.imgTex[z.src.url];
if (!e || !e.ok) continue;
tex = e.tex;
}
const c = z.corners;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
c[0][0], c[0][1], c[1][0], c[1][1], c[2][0], c[2][1],
c[0][0], c[0][1], c[2][0], c[2][1], c[3][0], c[3][1]
]), gl.DYNAMIC_DRAW);
gl.uniformMatrix3fv(this.uQ.uH, false, inv3(squareToQuad(c)));
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.uniform1i(this.uQ.uTex, 0);
gl.uniform1f(this.uQ.uOpacity, z.opacity);
gl.uniform4fv(this.uQ.uSrc, z.srcRect);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
if (this.editOn) {
gl.useProgram(this.progH);
gl.bindBuffer(gl.ARRAY_BUFFER, this.vbo);
gl.enableVertexAttribArray(this.aH);
gl.vertexAttribPointer(this.aH, 2, gl.FLOAT, false, 0, 0);
this.zones.forEach((z, zi) => {
const c = z.corners;
const flat = new Float32Array([c[0][0],c[0][1], c[1][0],c[1][1], c[2][0],c[2][1], c[3][0],c[3][1]]);
gl.bufferData(gl.ARRAY_BUFFER, flat, gl.DYNAMIC_DRAW);
const sel = zi === this.selected;
gl.uniform4fv(this.uH.uCol, sel ? [0.4, 0.75, 1, 0.95] : [1, 1, 1, 0.45]);
gl.uniform1f(this.uH.uPt, 1);
gl.drawArrays(gl.LINE_LOOP, 0, 4);
gl.uniform1f(this.uH.uPt, sel ? 16 : 10);
gl.drawArrays(gl.POINTS, 0, 4);
});
}
gl.disable(gl.BLEND);
}
}
window.MappingSim = MappingSim;
})();
+4
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@@ -12,6 +12,9 @@
<div id="stage">
<canvas id="gl"></canvas>
<!-- Projection mapping layer (zones warped over the visual) -->
<canvas id="map-canvas"></canvas>
<!-- Video layer (VJ loop) that blends with the generated visuals -->
<video id="bg-video" class="bg-video" loop muted playsinline></video>
@@ -50,6 +53,7 @@
<script src="pose.js"></script>
<script src="interactive.js"></script>
<script src="model3d.js"></script>
<script src="mapping.js"></script>
<script src="visualizer.js"></script>
<script src="audio.js"></script>
<script src="output.js"></script>
+35
View File
@@ -89,6 +89,10 @@ function composeFrame() {
// Draw the canvas where it actually sits (the LED area may confine it).
const cr = canvas.getBoundingClientRect();
recCtx.drawImage(canvas, cr.x * sx, cr.y * sy, cr.width * sx, cr.height * sy);
if (mapOn && mapping) {
const mr = mapping.canvas.getBoundingClientRect();
try { recCtx.drawImage(mapping.canvas, mr.x * sx, mr.y * sy, mr.width * sx, mr.height * sy); } catch (e) {}
}
if (bgVideo.classList.contains('show') && bgVideo.readyState >= 2 && bgVideo.videoWidth) {
recCtx.globalAlpha = parseFloat(getComputedStyle(bgVideo).opacity) || 1;
@@ -324,6 +328,22 @@ djv.onControl(async (m) => {
break;
case 'svg': loadCustomTexture(m.dataUrl); break;
case 'modelBg': viz.modelBg = m.mode || 'gradient'; break;
case 'mapZones':
try {
ensureMapping().setZones((m.zones || []).map(z => Object.assign({}, z,
{ src: z.src && z.src.type === 'image'
? { type: 'image', url: toFileURL(z.src.path), path: z.src.path }
: { type: 'visual' } })));
} catch (e) { djv.report({ type: 'error', message: 'Mappatura: ' + e.message }); }
break;
case 'mapOn':
mapOn = !!m.on;
$('#map-canvas').classList.toggle('show', mapOn);
break;
case 'mapEdit':
if (mapping) mapping.editOn = !!m.on;
$('#map-canvas').classList.toggle('edit', !!m.on);
break;
case 'glbAnims': viz.setClipFilter(m.names || []); break;
case 'modelBpm': viz.setManualBpm(m.bpm || 0); break;
case 'modelSpread': viz.setArmSpread(m.deg || 0); break;
@@ -574,6 +594,7 @@ function frame() {
const a = audio.values;
avTick(performance.now());
viz.render(t * speed, a);
if (mapOn && mapping) mapping.render();
// Interactive family: tell the control panel if the camera didn't start
// (permission denied / missing device). Mouse interaction still works.
@@ -632,6 +653,20 @@ function frame() {
}
requestAnimationFrame(frame);
// ------------------------------------------------------------- mapping
let mapping = null, mapOn = false;
function ensureMapping() {
if (!mapping) {
mapping = new window.MappingSim($('#map-canvas'), canvas);
// corner drags on the output flow back to the panel, which persists them
mapping.onChange = (zones) => djv.report({ type: 'mapZones',
zones: zones.map(z => ({ id: z.id, name: z.name,
src: z.src.type === 'image' ? { type: 'image', path: z.src.path } : { type: 'visual' },
corners: z.corners, srcRect: z.srcRect, opacity: z.opacity })) });
}
return mapping;
}
// Tell the panel which dance clips the current model can play.
function reportClips() {
const names = viz.model3d && viz.model3d.anims ? viz.model3d.anims.map(a => a.name) : [];
+38
View File
@@ -39,6 +39,18 @@ body.hide-cursor { cursor: none; }
display: block;
}
/* Projection-mapping layer: sits over the visual, black outside the zones */
#map-canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: none;
pointer-events: none;
}
#map-canvas.show { display: block; }
#map-canvas.edit { pointer-events: auto; cursor: crosshair; }
/* ============ CONTROL WINDOW LAYOUT ============ */
body.control {
display: flex;
@@ -882,3 +894,29 @@ kbd {
opacity: 0.7;
}
.glb-models .hint-mini { grid-column: 1 / -1; }
/* Projection-mapping zone list */
.map-zone {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
margin: 4px 0;
border: 1px solid rgba(255,255,255,0.1);
border-radius: 9px;
font-size: 11.5px;
}
.map-zone .mz-ico { flex: 0 0 auto; }
.map-zone .mz-name { width: 90px; flex: 0 0 auto; }
.map-zone .mz-src { flex: 1; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; opacity: 0.75; }
.map-zone .mz-rect { flex: 1; display: flex; align-items: center; gap: 2px; white-space: nowrap; opacity: 0.9; }
.map-zone .mz-r { width: 44px; flex: 0 0 auto; }
.map-zone .mz-op { flex: 0 0 70px; }
.map-zone .mz-del {
flex: 0 0 auto;
width: auto;
background: transparent;
border: none;
color: #ff8a8a;
padding: 0 3px;
}