Pad — 20 brani al volo (5×4, salvati automaticamente)
diff --git a/src/control.js b/src/control.js
index 7bee3b1..9b4edb0 100644
--- a/src/control.js
+++ b/src/control.js
@@ -1408,6 +1408,86 @@ $('#ticker-bold').addEventListener('change', (e) => send({ type: 'tickerWeight',
$('#ticker-color').addEventListener('input', (e) => send({ type: 'tickerColor', value: e.target.value }));
$('#ticker-fx').addEventListener('change', (e) => send({ type: 'tickerFx', value: e.target.value }));
+// ---------------------------------------------------------------- mapping
+// Projection mapping zones: the panel is the source of truth (persisted);
+// corner drags on the output flow back via the 'mapZones' report.
+let mapCfg = { on: false, zones: [] };
+try { mapCfg = Object.assign(mapCfg, JSON.parse(localStorage.getItem('mapcfg') || '{}')); } catch (e) {}
+let mapNextId = mapCfg.zones.reduce((m2, z) => Math.max(m2, z.id || 0), 0) + 1;
+function mapSave() { localStorage.setItem('mapcfg', JSON.stringify({ on: mapCfg.on, zones: mapCfg.zones })); }
+function mapSendZones() { send({ type: 'mapZones', zones: mapCfg.zones }); }
+function mapSendAll() {
+ mapSendZones();
+ send({ type: 'mapOn', on: mapCfg.on });
+ send({ type: 'mapEdit', on: $('#map-edit').checked });
+}
+function mapAddZone(src) {
+ const n = mapCfg.zones.length;
+ const off = (n % 4) * 0.05;
+ mapCfg.zones.push({ id: mapNextId++, name: 'Zona ' + mapNextId,
+ src, corners: [[0.25+off, 0.25+off], [0.75+off, 0.25+off], [0.75+off, 0.75+off], [0.25+off, 0.75+off]],
+ srcRect: [0, 0, 1, 1], opacity: 1 });
+ mapSave(); mapSendZones(); renderMapZones();
+}
+function renderMapZones() {
+ const box = $('#map-zones');
+ box.innerHTML = '';
+ if (!mapCfg.zones.length) {
+ box.innerHTML = 'Nessuna zona: aggiungine una qui sotto.
';
+ return;
+ }
+ mapCfg.zones.forEach((z, i) => {
+ const row = document.createElement('div');
+ row.className = 'map-zone';
+ const isImg = z.src && z.src.type === 'image';
+ row.innerHTML =
+ '' + (isImg ? '🖼' : '🌀') + ' ' +
+ ' ' +
+ (isImg ? '' +
+ String(z.src.path || '').split(/[\\/]/).pop() + ' '
+ : 'Porzione ' +
+ ' %,' +
+ ' % ' +
+ ' %×' +
+ ' % ') +
+ ' ' +
+ '✕ ';
+ row.querySelector('.mz-name').addEventListener('change', (e) => {
+ z.name = e.target.value; mapSave(); mapSendZones();
+ });
+ row.querySelectorAll('.mz-r').forEach(inp => inp.addEventListener('change', (e) => {
+ const k = parseInt(e.target.dataset.k, 10);
+ z.srcRect[k] = Math.max(0, Math.min(1, (parseInt(e.target.value, 10) || 0)/100));
+ if (z.srcRect[2] <= 0) z.srcRect[2] = 0.01;
+ if (z.srcRect[3] <= 0) z.srcRect[3] = 0.01;
+ mapSave(); mapSendZones();
+ }));
+ row.querySelector('.mz-op').addEventListener('input', (e) => {
+ z.opacity = parseFloat(e.target.value); mapSave(); mapSendZones();
+ });
+ row.querySelector('.mz-del').addEventListener('click', () => {
+ mapCfg.zones.splice(i, 1); mapSave(); mapSendZones(); renderMapZones();
+ });
+ box.appendChild(row);
+ });
+}
+$('#map-on').checked = mapCfg.on;
+$('#map-on').addEventListener('change', (e) => {
+ mapCfg.on = e.target.checked; mapSave(); send({ type: 'mapOn', on: mapCfg.on });
+});
+$('#map-edit').addEventListener('change', (e) => send({ type: 'mapEdit', on: e.target.checked }));
+$('#map-add-vis').addEventListener('click', () => mapAddZone({ type: 'visual' }));
+$('#map-add-img').addEventListener('click', () => $('#map-img-input').click());
+$('#map-img-input').addEventListener('change', (e) => {
+ const f = e.target.files[0];
+ if (f) {
+ const p = djv.pathForFile(f);
+ if (p) mapAddZone({ type: 'image', path: p });
+ }
+ e.target.value = '';
+});
+renderMapZones();
+
// ---------------------------------------------------------------- displays
async function refreshDisplays() {
const list = await djv.listDisplays();
@@ -1729,11 +1809,18 @@ djv.onReport((m) => {
}
break;
case 'glbClips': renderGlbClips(m.names); break;
+ case 'mapZones':
+ // corner edits made on the output: adopt and persist
+ mapCfg.zones = m.zones || [];
+ mapSave();
+ renderMapZones();
+ break;
case 'devices': {
// The output reports its devices once at startup: good moment to push
// config the (possibly recreated) output window doesn't have yet.
if (ledCfg.on) ledSend();
glbSend();
+ mapSendAll();
const sel = $('#device-select');
const cur = sel.value;
sel.innerHTML = '— Input live (mic/line/BlackHole) — ';
diff --git a/src/mapping.js b/src/mapping.js
new file mode 100644
index 0000000..9711615
--- /dev/null
+++ b/src/mapping.js
@@ -0,0 +1,260 @@
+// Projection mapping: quads ("zone") warped with a projective homography,
+// sourcing either the LIVE VISUAL (the main canvas, optionally a sub-region:
+// multi-panel LED walls) or an IMAGE file (corner-pin onto physical objects).
+// Runs on its own WebGL2 canvas above the visual; editing handles are drawn
+// on the output itself so corners are dragged while looking at the real
+// projection surface.
+(function () {
+
+const QUAD_VS = `#version 300 es
+in vec2 aPos; // zone-space position (0..1 output coords, y down)
+out vec2 vZ;
+void main(){
+ vZ = aPos;
+ gl_Position = vec4(aPos.x*2.0-1.0, 1.0-aPos.y*2.0, 0.0, 1.0);
+}`;
+const QUAD_FS = `#version 300 es
+precision highp float;
+in vec2 vZ; out vec4 frag;
+uniform mat3 uH; // output coords -> unit square of the zone
+uniform sampler2D uTex;
+uniform float uOpacity;
+uniform vec4 uSrc; // source sub-rect (x,y,w,h) in texture uv
+void main(){
+ vec3 q = uH * vec3(vZ, 1.0);
+ vec2 uv = q.xy / q.z;
+ if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) discard;
+ frag = vec4(texture(uTex, uSrc.xy + uv*uSrc.zw).rgb, uOpacity);
+}`;
+const H_VS = `#version 300 es
+in vec2 aPos; uniform float uPt;
+void main(){
+ gl_Position = vec4(aPos.x*2.0-1.0, 1.0-aPos.y*2.0, 0.0, 1.0);
+ gl_PointSize = uPt;
+}`;
+const H_FS = `#version 300 es
+precision highp float; uniform vec4 uCol; out vec4 frag;
+void main(){ frag = uCol; }`;
+
+// homography mapping the unit square onto quad c (TL,TR,BR,BL), column-major
+function squareToQuad(c) {
+ const [p0, p1, p2, p3] = c;
+ const dx1 = p1[0]-p2[0], dx2 = p3[0]-p2[0], dx3 = p0[0]-p1[0]+p2[0]-p3[0];
+ const dy1 = p1[1]-p2[1], dy2 = p3[1]-p2[1], dy3 = p0[1]-p1[1]+p2[1]-p3[1];
+ const den = dx1*dy2 - dy1*dx2 || 1e-9;
+ const g = (dx3*dy2 - dy3*dx2)/den, h = (dx1*dy3 - dy1*dx3)/den;
+ return [p1[0]-p0[0]+g*p1[0], p1[1]-p0[1]+g*p1[1], g,
+ p3[0]-p0[0]+h*p3[0], p3[1]-p0[1]+h*p3[1], h,
+ p0[0], p0[1], 1];
+}
+function inv3(m) {
+ const [a,b,c,d,e,f,g,h,i] = [m[0],m[3],m[6], m[1],m[4],m[7], m[2],m[5],m[8]];
+ const A = e*i-f*h, B = c*h-b*i, C = b*f-c*e;
+ const det = a*A + d*B + g*C || 1e-12;
+ return [A/det, (f*g-d*i)/det, (d*h-e*g)/det,
+ B/det, (a*i-c*g)/det, (b*g-a*h)/det,
+ C/det, (c*d-a*f)/det, (a*e-b*d)/det];
+}
+
+class MappingSim {
+ constructor(canvas, mainCanvas) {
+ this.canvas = canvas;
+ this.main = mainCanvas;
+ const gl = canvas.getContext('webgl2', { antialias: true, alpha: false, preserveDrawingBuffer: true });
+ if (!gl) throw new Error('WebGL2 non disponibile (mappatura)');
+ this.gl = gl;
+ const compile = (t, src) => {
+ const sh = gl.createShader(t);
+ gl.shaderSource(sh, src); gl.compileShader(sh);
+ if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS))
+ throw new Error('Mapping shader: ' + gl.getShaderInfoLog(sh));
+ return sh;
+ };
+ const prog = (v, f) => {
+ const p = gl.createProgram();
+ gl.attachShader(p, compile(gl.VERTEX_SHADER, v));
+ gl.attachShader(p, compile(gl.FRAGMENT_SHADER, f));
+ gl.linkProgram(p);
+ if (!gl.getProgramParameter(p, gl.LINK_STATUS))
+ throw new Error('Mapping link: ' + gl.getProgramInfoLog(p));
+ return p;
+ };
+ this.progQ = prog(QUAD_VS, QUAD_FS);
+ this.progH = prog(H_VS, H_FS);
+ this.uQ = { uH: gl.getUniformLocation(this.progQ, 'uH'),
+ uTex: gl.getUniformLocation(this.progQ, 'uTex'),
+ uOpacity: gl.getUniformLocation(this.progQ, 'uOpacity'),
+ uSrc: gl.getUniformLocation(this.progQ, 'uSrc') };
+ this.uH = { uCol: gl.getUniformLocation(this.progH, 'uCol'),
+ uPt: gl.getUniformLocation(this.progH, 'uPt') };
+ this.aQ = gl.getAttribLocation(this.progQ, 'aPos');
+ this.aH = gl.getAttribLocation(this.progH, 'aPos');
+ this.vbo = gl.createBuffer();
+
+ // live-visual texture, refreshed from the main canvas every frame
+ const mkTex = () => {
+ const t = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, t);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ return t;
+ };
+ this.visTex = mkTex();
+ this._mkTex = mkTex;
+ this.imgTex = {}; // path -> {tex, ok}
+ this.zones = [];
+ this.editOn = false;
+ this.selected = -1;
+ this.onChange = null; // (zones) => {} after a drag edit
+ this._drag = null;
+ this._bindPointer();
+ }
+
+ setZones(zones) {
+ this.zones = (zones || []).map(z => ({
+ id: z.id, name: z.name || 'Zona',
+ src: z.src || { type: 'visual' },
+ corners: (z.corners || [[0.25,0.25],[0.75,0.25],[0.75,0.75],[0.25,0.75]]).map(c => c.slice()),
+ srcRect: z.srcRect || [0, 0, 1, 1],
+ opacity: z.opacity !== undefined ? z.opacity : 1
+ }));
+ if (this.selected >= this.zones.length) this.selected = this.zones.length - 1;
+ // preload image textures
+ const gl = this.gl;
+ for (const z of this.zones) {
+ if (z.src.type !== 'image' || !z.src.url || this.imgTex[z.src.url]) continue;
+ const entry = this.imgTex[z.src.url] = { tex: this._mkTex(), ok: false };
+ const img = new Image();
+ img.onload = () => {
+ gl.bindTexture(gl.TEXTURE_2D, entry.tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
+ entry.ok = true;
+ };
+ img.src = z.src.url;
+ }
+ }
+
+ _bindPointer() {
+ const cv = this.canvas;
+ const pos = (e) => {
+ const r = cv.getBoundingClientRect();
+ return [(e.clientX - r.left)/Math.max(1, r.width), (e.clientY - r.top)/Math.max(1, r.height)];
+ };
+ cv.addEventListener('mousedown', (e) => {
+ if (!this.editOn) return;
+ const [x, y] = pos(e);
+ const r = cv.getBoundingClientRect();
+ const tol = 14/Math.max(1, r.width);
+ // nearest corner of any zone
+ let best = null, bd = tol;
+ this.zones.forEach((z, zi) => z.corners.forEach((c, ci) => {
+ const d = Math.hypot(c[0]-x, (c[1]-y)*(r.height/r.width));
+ if (d < bd) { bd = d; best = { zi, ci }; }
+ }));
+ if (best) { this._drag = best; this.selected = best.zi; }
+ else {
+ // click inside a zone selects it and drags the whole quad
+ for (let zi = this.zones.length-1; zi >= 0; zi--) {
+ if (this._inside(this.zones[zi].corners, x, y)) {
+ this._drag = { zi, ci: -1, lx: x, ly: y };
+ this.selected = zi;
+ break;
+ }
+ }
+ }
+ });
+ window.addEventListener('mousemove', (e) => {
+ if (!this._drag) return;
+ const [x, y] = pos(e);
+ const z = this.zones[this._drag.zi];
+ if (!z) { this._drag = null; return; }
+ if (this._drag.ci >= 0) {
+ z.corners[this._drag.ci] = [Math.min(1.2, Math.max(-0.2, x)), Math.min(1.2, Math.max(-0.2, y))];
+ } else {
+ const dx = x - this._drag.lx, dy = y - this._drag.ly;
+ z.corners.forEach(c => { c[0] += dx; c[1] += dy; });
+ this._drag.lx = x; this._drag.ly = y;
+ }
+ });
+ window.addEventListener('mouseup', () => {
+ if (this._drag && this.onChange) this.onChange(this.zones);
+ this._drag = null;
+ });
+ }
+
+ _inside(c, x, y) {
+ let hit = false;
+ for (let i = 0, j = 3; i < 4; j = i++) {
+ if ((c[i][1] > y) !== (c[j][1] > y) &&
+ x < (c[j][0]-c[i][0])*(y-c[i][1])/(c[j][1]-c[i][1]) + c[i][0]) hit = !hit;
+ }
+ return hit;
+ }
+
+ render() {
+ const gl = this.gl, cv = this.canvas;
+ const w = this.main.width, h = this.main.height;
+ if (cv.width !== w || cv.height !== h) { cv.width = w; cv.height = h; }
+ gl.viewport(0, 0, w, h);
+ gl.clearColor(0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ const needVis = this.zones.some(z => z.src.type === 'visual');
+ if (needVis) {
+ gl.bindTexture(gl.TEXTURE_2D, this.visTex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.main);
+ }
+
+ gl.enable(gl.BLEND);
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
+ gl.useProgram(this.progQ);
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vbo);
+ gl.enableVertexAttribArray(this.aQ);
+ gl.vertexAttribPointer(this.aQ, 2, gl.FLOAT, false, 0, 0);
+ for (const z of this.zones) {
+ let tex = this.visTex;
+ if (z.src.type === 'image') {
+ const e = this.imgTex[z.src.url];
+ if (!e || !e.ok) continue;
+ tex = e.tex;
+ }
+ const c = z.corners;
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
+ c[0][0], c[0][1], c[1][0], c[1][1], c[2][0], c[2][1],
+ c[0][0], c[0][1], c[2][0], c[2][1], c[3][0], c[3][1]
+ ]), gl.DYNAMIC_DRAW);
+ gl.uniformMatrix3fv(this.uQ.uH, false, inv3(squareToQuad(c)));
+ gl.activeTexture(gl.TEXTURE0);
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.uniform1i(this.uQ.uTex, 0);
+ gl.uniform1f(this.uQ.uOpacity, z.opacity);
+ gl.uniform4fv(this.uQ.uSrc, z.srcRect);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+
+ if (this.editOn) {
+ gl.useProgram(this.progH);
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vbo);
+ gl.enableVertexAttribArray(this.aH);
+ gl.vertexAttribPointer(this.aH, 2, gl.FLOAT, false, 0, 0);
+ this.zones.forEach((z, zi) => {
+ const c = z.corners;
+ const flat = new Float32Array([c[0][0],c[0][1], c[1][0],c[1][1], c[2][0],c[2][1], c[3][0],c[3][1]]);
+ gl.bufferData(gl.ARRAY_BUFFER, flat, gl.DYNAMIC_DRAW);
+ const sel = zi === this.selected;
+ gl.uniform4fv(this.uH.uCol, sel ? [0.4, 0.75, 1, 0.95] : [1, 1, 1, 0.45]);
+ gl.uniform1f(this.uH.uPt, 1);
+ gl.drawArrays(gl.LINE_LOOP, 0, 4);
+ gl.uniform1f(this.uH.uPt, sel ? 16 : 10);
+ gl.drawArrays(gl.POINTS, 0, 4);
+ });
+ }
+ gl.disable(gl.BLEND);
+ }
+}
+
+window.MappingSim = MappingSim;
+
+})();
diff --git a/src/output.html b/src/output.html
index d8864bc..54931fa 100644
--- a/src/output.html
+++ b/src/output.html
@@ -12,6 +12,9 @@
+
+
+
@@ -50,6 +53,7 @@
+
diff --git a/src/output.js b/src/output.js
index 17d699b..1d9cd44 100644
--- a/src/output.js
+++ b/src/output.js
@@ -89,6 +89,10 @@ function composeFrame() {
// Draw the canvas where it actually sits (the LED area may confine it).
const cr = canvas.getBoundingClientRect();
recCtx.drawImage(canvas, cr.x * sx, cr.y * sy, cr.width * sx, cr.height * sy);
+ if (mapOn && mapping) {
+ const mr = mapping.canvas.getBoundingClientRect();
+ try { recCtx.drawImage(mapping.canvas, mr.x * sx, mr.y * sy, mr.width * sx, mr.height * sy); } catch (e) {}
+ }
if (bgVideo.classList.contains('show') && bgVideo.readyState >= 2 && bgVideo.videoWidth) {
recCtx.globalAlpha = parseFloat(getComputedStyle(bgVideo).opacity) || 1;
@@ -324,6 +328,22 @@ djv.onControl(async (m) => {
break;
case 'svg': loadCustomTexture(m.dataUrl); break;
case 'modelBg': viz.modelBg = m.mode || 'gradient'; break;
+ case 'mapZones':
+ try {
+ ensureMapping().setZones((m.zones || []).map(z => Object.assign({}, z,
+ { src: z.src && z.src.type === 'image'
+ ? { type: 'image', url: toFileURL(z.src.path), path: z.src.path }
+ : { type: 'visual' } })));
+ } catch (e) { djv.report({ type: 'error', message: 'Mappatura: ' + e.message }); }
+ break;
+ case 'mapOn':
+ mapOn = !!m.on;
+ $('#map-canvas').classList.toggle('show', mapOn);
+ break;
+ case 'mapEdit':
+ if (mapping) mapping.editOn = !!m.on;
+ $('#map-canvas').classList.toggle('edit', !!m.on);
+ break;
case 'glbAnims': viz.setClipFilter(m.names || []); break;
case 'modelBpm': viz.setManualBpm(m.bpm || 0); break;
case 'modelSpread': viz.setArmSpread(m.deg || 0); break;
@@ -574,6 +594,7 @@ function frame() {
const a = audio.values;
avTick(performance.now());
viz.render(t * speed, a);
+ if (mapOn && mapping) mapping.render();
// Interactive family: tell the control panel if the camera didn't start
// (permission denied / missing device). Mouse interaction still works.
@@ -632,6 +653,20 @@ function frame() {
}
requestAnimationFrame(frame);
+// ------------------------------------------------------------- mapping
+let mapping = null, mapOn = false;
+function ensureMapping() {
+ if (!mapping) {
+ mapping = new window.MappingSim($('#map-canvas'), canvas);
+ // corner drags on the output flow back to the panel, which persists them
+ mapping.onChange = (zones) => djv.report({ type: 'mapZones',
+ zones: zones.map(z => ({ id: z.id, name: z.name,
+ src: z.src.type === 'image' ? { type: 'image', path: z.src.path } : { type: 'visual' },
+ corners: z.corners, srcRect: z.srcRect, opacity: z.opacity })) });
+ }
+ return mapping;
+}
+
// Tell the panel which dance clips the current model can play.
function reportClips() {
const names = viz.model3d && viz.model3d.anims ? viz.model3d.anims.map(a => a.name) : [];
diff --git a/src/style.css b/src/style.css
index 5f352b8..3c5fc66 100644
--- a/src/style.css
+++ b/src/style.css
@@ -39,6 +39,18 @@ body.hide-cursor { cursor: none; }
display: block;
}
+/* Projection-mapping layer: sits over the visual, black outside the zones */
+#map-canvas {
+ position: absolute;
+ inset: 0;
+ width: 100%;
+ height: 100%;
+ display: none;
+ pointer-events: none;
+}
+#map-canvas.show { display: block; }
+#map-canvas.edit { pointer-events: auto; cursor: crosshair; }
+
/* ============ CONTROL WINDOW LAYOUT ============ */
body.control {
display: flex;
@@ -882,3 +894,29 @@ kbd {
opacity: 0.7;
}
.glb-models .hint-mini { grid-column: 1 / -1; }
+
+/* Projection-mapping zone list */
+.map-zone {
+ display: flex;
+ align-items: center;
+ gap: 6px;
+ padding: 6px 8px;
+ margin: 4px 0;
+ border: 1px solid rgba(255,255,255,0.1);
+ border-radius: 9px;
+ font-size: 11.5px;
+}
+.map-zone .mz-ico { flex: 0 0 auto; }
+.map-zone .mz-name { width: 90px; flex: 0 0 auto; }
+.map-zone .mz-src { flex: 1; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; opacity: 0.75; }
+.map-zone .mz-rect { flex: 1; display: flex; align-items: center; gap: 2px; white-space: nowrap; opacity: 0.9; }
+.map-zone .mz-r { width: 44px; flex: 0 0 auto; }
+.map-zone .mz-op { flex: 0 0 70px; }
+.map-zone .mz-del {
+ flex: 0 0 auto;
+ width: auto;
+ background: transparent;
+ border: none;
+ color: #ff8a8a;
+ padding: 0 3px;
+}