Per-model arm spread against limb/body intersection
Dance clips are authored for the standard mannequin: on chunkier models the same joint angles drive the arms through the torso (the ninja is clean because its proportions match). New 'Apertura braccia' slider (0-35deg, saved per model path): the upper arms get an extra outward rotation about the world Z axis during clip playback (left +, right -), solved back into each bone's local frame through the parent rotation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -323,6 +323,7 @@ djv.onControl(async (m) => {
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case 'modelBg': viz.modelBg = m.mode || 'gradient'; break;
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case 'glbAnims': viz.setClipFilter(m.names || []); break;
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case 'modelBpm': viz.setManualBpm(m.bpm || 0); break;
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case 'modelSpread': viz.setArmSpread(m.deg || 0); break;
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case 'animAdd':
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// extra animation GLB for the dance library
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try {
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