From a69cac0ebd9c58681090b69140c530e4de33bcf7 Mon Sep 17 00:00:00 2001 From: luciano Date: Fri, 31 Jul 2026 11:58:17 +0200 Subject: [PATCH] Per-model arm spread against limb/body intersection Dance clips are authored for the standard mannequin: on chunkier models the same joint angles drive the arms through the torso (the ninja is clean because its proportions match). New 'Apertura braccia' slider (0-35deg, saved per model path): the upper arms get an extra outward rotation about the world Z axis during clip playback (left +, right -), solved back into each bone's local frame through the parent rotation. Co-Authored-By: Claude Fable 5 --- src/control.html | 4 ++++ src/control.js | 21 +++++++++++++++++++++ src/model3d.js | 15 +++++++++++++++ src/output.js | 1 + src/visualizer.js | 6 ++++++ 5 files changed, 47 insertions(+) diff --git a/src/control.html b/src/control.html index 03d5cd5..450c36d 100644 --- a/src/control.html +++ b/src/control.html @@ -169,6 +169,10 @@ con la camera lo comandi in “Interattivo Avatar”.
+ + +
Se durante i balli le braccia trapassano il corpo (modelli più larghi + del manichino standard), aumenta finché sono libere. Salvato per ogni modello.