Per-model arm spread against limb/body intersection
Dance clips are authored for the standard mannequin: on chunkier models the same joint angles drive the arms through the torso (the ninja is clean because its proportions match). New 'Apertura braccia' slider (0-35deg, saved per model path): the upper arms get an extra outward rotation about the world Z axis during clip playback (left +, right -), solved back into each bone's local frame through the parent rotation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -169,6 +169,10 @@
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con la camera lo comandi in “Interattivo Avatar”.</div>
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<label>I miei modelli</label>
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<div id="glb-models" class="glb-models"></div>
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<label>Apertura braccia <span id="glb-spread-val">0°</span></label>
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<input type="range" id="glb-spread" min="0" max="35" step="1" value="0" />
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<div class="hint-mini">Se durante i balli le braccia trapassano il corpo (modelli più larghi
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del manichino standard), aumenta finché sono libere. Salvato per ogni modello.</div>
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<label>Sfondo</label>
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<select id="glb-bg">
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<option value="gradient">Gradiente</option>
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