Auto VJ: a director that adapts the visuals to the playing track in real time

The audio engine now tracks musical features: fast/slow energy EMAs, BPM
(median of beat intervals), a quiet/groove/peak mood with hysteresis, and
drop detection (fast energy diverging from slow right after a lull). An
output-side director, toggled from the control UI, switches presets every
16 beats (or ~14s without beats) and immediately on a drop, drawing from
mood-matched family pools (scenic for quiet, fluid/geometry for groove,
fractals/tunnels/fire for peak) while avoiding recent repeats. A manual
effect pick takes over and turns the director off.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
lucianoandClaude Fable 5 committed 2026-07-17 15:32:18 +02:00
1 parent d5b48477ad
commit 46afd5d318
5 files changed
+101 -1

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+42
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@@ -51,6 +51,17 @@ class AudioEngine {
this._bassAvg = 0; // running average for beat detection
this._beatCooldown = 0;
// Musical features for the Auto VJ director.
this.energyFast = 0; // ~0.2s EMA of level
this.energySlow = 0; // ~4s EMA of level (the track's section energy)
this.bpm = 0; // median of recent beat intervals
this.beatCount = 0; // total beats seen (for phrase-synced switching)
this.mood = 'groove'; // 'quiet' | 'groove' | 'peak' (with hysteresis)
this.drop = 0; // 1 for one frame when a drop is detected
this._beatIvs = [];
this._lastBeatT = 0;
this._dropCool = 0;
// Log-spaced spectrum for VU/bar visualisers.
this.NB = 32;
this.spectrum = new Float32Array(this.NB);
@@ -270,10 +281,41 @@ class AudioEngine {
if (b > this._bassAvg * 1.35 && b > 0.12 && this._beatCooldown <= 0) {
this.beat = 1.0;
this._beatCooldown = 8; // ~min frames between beats
// BPM: median of the recent beat-to-beat intervals (0.24-2s plausible).
const now = performance.now();
if (this._lastBeatT) {
const iv = (now - this._lastBeatT) / 1000;
if (iv > 0.24 && iv < 2.0) {
this._beatIvs = this._beatIvs.slice(-15);
this._beatIvs.push(iv);
const s = this._beatIvs.slice().sort((a, b2) => a - b2);
this.bpm = Math.round(60 / s[s.length >> 1]);
}
}
this._lastBeatT = now;
this.beatCount++;
} else {
this.beat *= 0.86; // decay
}
// Musical mood for the Auto VJ: slow energy places the section, a sudden
// fast/slow divergence right after a lull reads as a drop.
this.energyFast = this.energyFast * 0.92 + this.level * 0.08;
this.energySlow = this.energySlow * 0.995 + this.level * 0.005;
this.drop = 0;
this._dropCool--;
if (this.energyFast > this.energySlow * 1.6 && this.energyFast > 0.35 &&
this.energySlow > 0.04 && this._dropCool <= 0) {
this.drop = 1;
this._dropCool = 360; // at most one drop flag every ~6s
}
let mood = this.mood;
if (this.energySlow < 0.12) mood = 'quiet';
else if (this.energySlow > 0.38 || this.drop) mood = 'peak';
else if (mood === 'quiet' && this.energySlow > 0.16) mood = 'groove';
else if (mood === 'peak' && this.energySlow < 0.32) mood = 'groove';
this.mood = mood;
// Log-spaced spectrum bands (for VU-meter style effects).
const NB = this.NB;
const minBin = 1;
+1
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@@ -108,6 +108,7 @@
<section class="span2" id="effects-section">
<label>Libreria effetti <span id="effects-count"></span></label>
<div class="row">
<button id="auto-vj" title="L'Auto VJ ascolta il brano (energia, BPM, drop) e cambia effetto da solo a tempo di musica">🤖 Auto VJ</button>
<select id="effect-family"><option value="-1">Tutte le famiglie</option></select>
<input type="text" id="effect-search" class="textfield" placeholder="Cerca effetto…" />
</div>
+12
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@@ -16,6 +16,10 @@ function applyEffect(effect) {
renderLibrary();
}
// Auto VJ: the output-side director picks presets in time with the music.
let autoVjOn = false;
$('#auto-vj').addEventListener('click', () => send({ type: 'autoVj', on: !autoVjOn }));
// --- Library browser (hundreds of presets, filterable) ---
const familySel = $('#effect-family');
EFFECTS.families.forEach((name, i) => {
@@ -1322,6 +1326,14 @@ window.addEventListener('keydown', (e) => {
// ---------------------------------------------------------------- reports in
djv.onReport((m) => {
switch (m.type) {
case 'autoVj':
autoVjOn = !!m.on;
$('#auto-vj').classList.toggle('vj-on', autoVjOn);
$('#auto-vj').textContent = autoVjOn ? '🤖 Auto VJ ●' : '🤖 Auto VJ';
if (autoVjOn && m.name) {
$('#scene-name').textContent = m.name + (m.bpm ? ' · ' + m.bpm + ' BPM' : '');
}
break;
case 'devices': {
const sel = $('#device-select');
const cur = sel.value;
+43 -1
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@@ -299,7 +299,16 @@ async function reportDevices() {
// ---------------------------------------------------------------- command bus
djv.onControl(async (m) => {
switch (m.type) {
case 'effect': viz.setEffect(m.effect); break;
case 'effect':
// A manual pick takes over from the Auto VJ.
if (autoVj) { autoVj = false; djv.report({ type: 'autoVj', on: false }); }
viz.setEffect(m.effect);
break;
case 'autoVj':
autoVj = !!m.on;
if (autoVj) { avLastSwitch = 0; avBeatMark = audio.beatCount || 0; }
djv.report({ type: 'autoVj', on: autoVj });
break;
case 'svg': loadCustomTexture(m.dataUrl); break;
case 'recStart': startRecording(); break;
case 'recStop': stopRecording(m); break;
@@ -459,10 +468,43 @@ djv.onControl(async (m) => {
const startTime = performance.now();
let frames = 0, fpsT = performance.now(), fps = 0, lastReport = 0, prevBeat = 0, lastProgress = 0;
// ---- Auto VJ: a director that adapts the visuals to the playing track ------
// Uses the engine's musical features (mood/bpm/drop/beatCount): switches preset
// every 16 beats (or ~14s without beats), immediately on a detected drop, and
// draws from pools of families that fit the current mood.
let autoVj = false, avLastSwitch = 0, avBeatMark = 0, avRecent = [];
const AV_POOLS = {
quiet: ['Cielo', 'Aurora', 'Mare', 'Montagne', 'Galassia', 'Nuvole', 'Fluido', 'Onde'],
groove: ['Plasma', 'Vortice', 'Truchet', 'Esagoni', 'Spirale', 'Cellule', 'Gyroide',
'Fluido', 'Fluido Onda', 'Fluido Vortici', 'Griglia Neon', 'Solidi 3D'],
peak: ['Julia', 'Iperspazio', 'Tunnel', 'Moiré', 'Fluido Anello', 'Fluido Fuoco',
'Vortice', 'Griglia Neon', 'Cristalli']
};
function avPick(mood) {
const fams = AV_POOLS[mood] || AV_POOLS.groove;
const cands = window.EFFECTS.list.filter(e => fams.indexOf(e.familyName) >= 0 &&
(mood === 'peak' ? e.speed >= 1.0 : e.speed <= 1.4) && avRecent.indexOf(e.name) < 0);
const e = cands.length ? cands[Math.floor(Math.random() * cands.length)] : window.EFFECTS.list[0];
avRecent = [e.name].concat(avRecent).slice(0, 6); // don't repeat the last few
return e;
}
function avTick(now) {
if (!autoVj) return;
const dropNow = audio.drop === 1;
const due = (audio.beatCount - avBeatMark) >= 16 || (now - avLastSwitch) > 14000;
if (!due && !dropNow) return;
avBeatMark = audio.beatCount; avLastSwitch = now;
const mood = dropNow ? 'peak' : audio.mood;
const e = avPick(mood);
viz.setEffect(e);
djv.report({ type: 'autoVj', on: true, name: e.name, mood, bpm: audio.bpm || 0 });
}
function frame() {
const t = (performance.now() - startTime) / 1000;
audio.update();
const a = audio.values;
avTick(performance.now());
viz.render(t * speed, a);
// Report beat rising-edges so the control window can auto-cycle effects.
+3
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@@ -796,3 +796,6 @@ kbd {
padding: 1px 5px;
margin: 0 1px;
}
/* Auto VJ toggle */
#auto-vj.vj-on { background: #2e7d32; border-color: #4caf50; color: #fff; }