Files
djaudiovisualizer/preload.js
T
lucianoandClaude Fable 5 d329759961 Load FBX characters directly: in-app conversion to GLB
The model button now accepts .fbx too: a new model:convert IPC runs
Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations
dropped, embedded diffuse recovered even when the FBX references
missing external textures) into userData/models3d, then the resulting
GLB loads as usual. anim/model conversion share one convertFbx helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 11:31:26 +02:00

46 lines
2.3 KiB
JavaScript

const { contextBridge, ipcRenderer, webUtils } = require('electron');
// Each window is launched with --role=control or --role=output.
const roleArg = process.argv.find(a => a.startsWith('--role='));
const role = roleArg ? roleArg.split('=')[1] : 'control';
contextBridge.exposeInMainWorld('djv', {
role,
// Control -> Output commands.
send: (msg) => ipcRenderer.send('ctl', msg),
onControl: (cb) => ipcRenderer.on('ctl', (_e, m) => cb(m)),
// Output -> Control reports.
report: (msg) => ipcRenderer.send('rpt', msg),
onReport: (cb) => ipcRenderer.on('rpt', (_e, m) => cb(m)),
// Display management (control window).
// Bundled svg/ folder, read in the main process, as same-origin data URLs.
listBuiltinSvgs: () => ipcRenderer.invoke('svg:listBuiltin'),
// Resolve a dropped/picked File to its absolute filesystem path.
pathForFile: (file) => {
try { return webUtils.getPathForFile(file); }
catch (e) { return file && file.path ? file.path : null; }
},
listDisplays: () => ipcRenderer.invoke('displays:list'),
moveOutputTo: (id) => ipcRenderer.invoke('output:moveTo', id),
toggleOutputFullscreen: () => ipcRenderer.invoke('output:toggleFullscreen'),
// Recording (output streams chunks to main, which muxes/transcodes to MP4).
recStart: () => ipcRenderer.invoke('rec:start'),
recChunk: (bytes) => ipcRenderer.send('rec:chunk', bytes),
recStop: (opts) => ipcRenderer.invoke('rec:stop', opts),
openRecordingsFolder: () => ipcRenderer.invoke('rec:openFolder'),
// Pad bank persistence.
loadPads: () => ipcRenderer.invoke('pads:load'),
savePads: (data) => ipcRenderer.invoke('pads:save', data),
loadPlaylist: () => ipcRenderer.invoke('playlist:load'),
savePlaylist: (data) => ipcRenderer.invoke('playlist:save', data),
exportPlaylist: (data) => ipcRenderer.invoke('playlist:export', data),
importPlaylist: () => ipcRenderer.invoke('playlist:import'),
peaks: (path, buckets) => ipcRenderer.invoke('audio:peaks', path, buckets),
// Ask macOS for camera permission (interactive family) right before use.
camAccess: () => ipcRenderer.invoke('cam:ensure'),
// Convert Mixamo FBX files via Blender: animation clips / character models.
convertAnim: (p) => ipcRenderer.invoke('anim:convert', p),
convertModel: (p) => ipcRenderer.invoke('model:convert', p),
readFile: (path) => ipcRenderer.invoke('file:read', path)
});