The model button now accepts .fbx too: a new model:convert IPC runs Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations dropped, embedded diffuse recovered even when the FBX references missing external textures) into userData/models3d, then the resulting GLB loads as usual. anim/model conversion share one convertFbx helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
993 B
JSON
46 lines
993 B
JSON
{
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"name": "dj-visualizer",
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"version": "1.5.1",
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"description": "Audio-reactive fractal & abstract visualizer for external display (Mac)",
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"main": "main.js",
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"author": {
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"name": "Dj LuZa",
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"email": "info@djluza.com"
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},
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"license": "MIT",
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"scripts": {
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"start": "electron .",
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"dist": "electron-builder --mac"
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},
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"build": {
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"appId": "com.djvisualizer.app",
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"productName": "DJ Visualizer",
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"copyright": "© Dj LuZa",
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"mac": {
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"category": "public.app-category.music",
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"target": "dmg",
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"icon": "build/icon.icns",
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"identity": null
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},
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"files": [
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"main.js",
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"preload.js",
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"src/**/*",
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"svg/**/*",
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"models/**/*",
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"scripts/fbx2animglb.py",
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"scripts/fbx2modelglb.py"
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],
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"asarUnpack": [
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"scripts/*.py"
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]
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},
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"devDependencies": {
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"electron": "^33.4.11",
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"electron-builder": "^24.13.3"
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},
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"dependencies": {
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"@mediapipe/tasks-vision": "^1.0.0"
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}
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}
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