const { contextBridge, ipcRenderer, webUtils } = require('electron'); // Each window is launched with --role=control or --role=output. const roleArg = process.argv.find(a => a.startsWith('--role=')); const role = roleArg ? roleArg.split('=')[1] : 'control'; contextBridge.exposeInMainWorld('djv', { role, // Control -> Output commands. send: (msg) => ipcRenderer.send('ctl', msg), onControl: (cb) => ipcRenderer.on('ctl', (_e, m) => cb(m)), // Output -> Control reports. report: (msg) => ipcRenderer.send('rpt', msg), onReport: (cb) => ipcRenderer.on('rpt', (_e, m) => cb(m)), // Display management (control window). // Bundled svg/ folder, read in the main process, as same-origin data URLs. listBuiltinSvgs: () => ipcRenderer.invoke('svg:listBuiltin'), // Resolve a dropped/picked File to its absolute filesystem path. pathForFile: (file) => { try { return webUtils.getPathForFile(file); } catch (e) { return file && file.path ? file.path : null; } }, listDisplays: () => ipcRenderer.invoke('displays:list'), moveOutputTo: (id) => ipcRenderer.invoke('output:moveTo', id), toggleOutputFullscreen: () => ipcRenderer.invoke('output:toggleFullscreen'), // Recording (output streams chunks to main, which muxes/transcodes to MP4). recStart: () => ipcRenderer.invoke('rec:start'), recChunk: (bytes) => ipcRenderer.send('rec:chunk', bytes), recStop: (opts) => ipcRenderer.invoke('rec:stop', opts), openRecordingsFolder: () => ipcRenderer.invoke('rec:openFolder'), // Pad bank persistence. loadPads: () => ipcRenderer.invoke('pads:load'), savePads: (data) => ipcRenderer.invoke('pads:save', data), loadPlaylist: () => ipcRenderer.invoke('playlist:load'), savePlaylist: (data) => ipcRenderer.invoke('playlist:save', data), exportPlaylist: (data) => ipcRenderer.invoke('playlist:export', data), importPlaylist: () => ipcRenderer.invoke('playlist:import'), peaks: (path, buckets) => ipcRenderer.invoke('audio:peaks', path, buckets), // Ask macOS for camera permission (interactive family) right before use. camAccess: () => ipcRenderer.invoke('cam:ensure'), // Convert Mixamo FBX files via Blender: animation clips / character models. convertAnim: (p) => ipcRenderer.invoke('anim:convert', p), convertModel: (p) => ipcRenderer.invoke('model:convert', p), readFile: (path) => ipcRenderer.invoke('file:read', path) });