Rounded-square tunnel sections (circle/Chebyshev mix, fbm-wobbled like
molten chrome) flying toward a blinding core; ridged-fbm facets catch a
cool wash from the depth with sparse speculars on periodic section
frames. Molten veins in the palette's complementary colour (Neon: cyan
walls + red veins, like the reference) pump with bass/beat. Shader
family index 58; in the Auto VJ peak pool.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two bands of fine strands (iso-lines of the band coordinate) flow across
the screen, compressing into moire at the folds like a 3D wireframe
surface. Hue ramps across each band through magenta (warm crest, cool
belly). The centre curve mixes drifting sines with the live waveform;
bass swells the band, beat brightens. Shader family index 57; in the
Auto VJ quiet/groove pools. wamp() now interpolates between waveform
samples to avoid stair-step artifacts (also smooths Onda Luminosa).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The live waveform (uWave) drawn as a horizontal beam of light with a
white-hot crest, lens flare, vertical light pillars on loud columns,
twinkling cross sparkles, rays converging on the vanishing point and two
bokeh layers; Spettro Neon puts the 32-band spectrum on the same stage as
mirrored neon bars with hot tips. Shader family indices 55-56 (44-54 are
the interactive families, which never reach the shader). Both added to the
Auto VJ pools.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the reference video: bright crackling core, organic branching
lightning filaments (ridged fbm in mirrored polar space, slowly rotating
to hide the seam), two layers of radial particle streaks flowing outward,
nebula haze. Bass pumps filaments and outflow speed, beat punches the
core, treble twinkles the particles. Family index 43 (fieldRGB path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New fieldRGB path in the uber-shader (families 34+): scenes return full
colour instead of a palette-mapped scalar, with the palette tinting the
scene (hue/sat/contrast still applied via colorizeRGB). Sky with drifting
fbm clouds and sun; aurora curtains over twinkling star dots (stars light
a dot inside the grid cell, not the whole cell); perspective ocean with
crests and sun glitter; parallax mountain ridgelines at sunset; spiral
nebula; raymarched morphing solid (box/octahedron/sphere, palette-lit,
beat-pumped); synthwave grid with striped retro sun. Audio: bass drives
sun glow/waves/grid speed, treble twinkles, beat pumps. Scenic families
get a gentler bass-zoom so the horizon doesn't pump. Append-only family
indices (saved presets don't shift). 714 new presets.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The visuals received the audio correctly but modulated only small terms, so the
reaction was subtle versus the clearly-moving meters. Strengthen the universal
audio response in the shader without touching meter calibration.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaces the fast instantaneous oscilloscope with a mirrored filled waveform
that scrolls over time like DJ-software waveforms; scroll rate follows the
visual speed control.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Electron app with audio-reactive fractal/abstract visuals on an external
display. Dual-window setup (control panel + fullscreen output), 8 WebGL
scenes, audio from file/live input/system audio, image and scrolling-text
overlays.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>