LED wall active area: confine the output to a pixel-mapping rectangle
New 'Area LED' controls in the Schermo tab: W x H @ X,Y. Everything (canvas, videos, images, logos, ticker) lives in a #stage box whose transform makes it the containing block for the fixed layers, so resizing it confines the whole show at once, black outside. The canvas resizes to the stage, so shaders render at the wall's native resolution. Persisted in localStorage and re-pushed when the output window (re)starts; the recorder follows the canvas position. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -83,7 +83,9 @@ function composeFrame() {
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recCtx.globalAlpha = 1;
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recCtx.globalCompositeOperation = 'source-over';
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recCtx.clearRect(0, 0, W, H);
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recCtx.drawImage(canvas, 0, 0, W, H);
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// Draw the canvas where it actually sits (the LED area may confine it).
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const cr = canvas.getBoundingClientRect();
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recCtx.drawImage(canvas, cr.x * sx, cr.y * sy, cr.width * sx, cr.height * sy);
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if (bgVideo.classList.contains('show') && bgVideo.readyState >= 2 && bgVideo.videoWidth) {
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recCtx.globalAlpha = parseFloat(getComputedStyle(bgVideo).opacity) || 1;
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@@ -318,6 +320,19 @@ djv.onControl(async (m) => {
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djv.report({ type: 'autoVj', on: autoVj });
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break;
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case 'svg': loadCustomTexture(m.dataUrl); break;
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case 'ledArea': {
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// Confine the whole show to a W×H rectangle at X,Y (LED pixel mapping).
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const st = $('#stage').style;
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if (m.on && m.w > 0 && m.h > 0) {
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st.left = (m.x || 0) + 'px'; st.top = (m.y || 0) + 'px';
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st.width = m.w + 'px'; st.height = m.h + 'px';
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} else {
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st.left = st.top = '0px';
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st.width = st.height = '';
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}
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viz.resize();
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break;
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}
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case 'recStart': startRecording(m); break;
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case 'recStop': stopRecording(m); break;
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case 'gain': audio.gain = m.value; break;
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