Load FBX characters directly: in-app conversion to GLB
The model button now accepts .fbx too: a new model:convert IPC runs Blender with scripts/fbx2modelglb.py (mesh + skin kept, animations dropped, embedded diffuse recovered even when the FBX references missing external textures) into userData/models3d, then the resulting GLB loads as usual. anim/model conversion share one convertFbx helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
a5c0a8b297
commit
d329759961
6 files changed
+93
-19
No files matched your search
+2
-2
@@ -163,8 +163,8 @@
|
||||
</section>
|
||||
<section class="span2">
|
||||
<label>Modello 3D (GLB)</label>
|
||||
<button id="btn-glb-load" class="wide">🧊 Carica un modello .glb…</button>
|
||||
<input type="file" id="glb-input" accept=".glb" hidden />
|
||||
<button id="btn-glb-load" class="wide">🧊 Carica un modello (.glb / .fbx)…</button>
|
||||
<input type="file" id="glb-input" accept=".glb,.fbx" hidden />
|
||||
<div class="hint-mini" id="glb-name">Il modello ruota e balla a tempo di musica nella famiglia “Modello 3D”;
|
||||
con la camera lo comandi in “Interattivo Avatar”.</div>
|
||||
<label>Sfondo</label>
|
||||
|
||||
Reference in new issue
Block a user