Scene-only playlists: playSilence keeps a live audio input running
A playlist made only of ✨ Intermezzo scenes is the visuals-only sequencer (effects/text/images on a timeline, chained and looping with repeat), but playSilence tore down the live input source, so effects stopped reacting to the DJ's real music. Now only file/track audio is silenced; a mic/line/ BlackHole input keeps feeding the analyser through every scene. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -71,7 +71,7 @@
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<label>Playlist <span id="playlist-count">0 brani</span></label>
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<div class="row">
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<button id="btn-add-tracks">➕ Aggiungi brani/video</button>
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<button id="btn-add-interlude">✨ Intermezzo effetti</button>
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<button id="btn-add-interlude" title="Scena visiva senza brano: effetti/testi/immagini a tempo per la durata scelta. Una playlist può essere fatta SOLO di scene (musica dal vivo via Input live)">✨ Intermezzo effetti</button>
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<button id="btn-clear-playlist">🗑 Svuota</button>
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<label class="chk"><input type="checkbox" id="repeat-playlist" /> Ripeti</label>
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</div>
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@@ -433,11 +433,13 @@ djv.onControl(async (m) => {
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} catch (e) { djv.report({ type: 'error', message: e.message }); }
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break;
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case 'playSilence':
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// Visual-only interlude: stop audio + hide the video, keep visuals going.
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// Visual-only interlude: stop track audio + hide the video, keep visuals
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// going. A LIVE input (mic/line/BlackHole) is left running: a playlist
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// made only of scenes must stay audio-reactive to the DJ's real music.
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try {
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trackVideo.pause(); trackVideo.classList.remove('show');
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audio.onEnded = null;
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audio.silence();
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if (audio.mode !== 'input') audio.silence();
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hideHint();
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djv.report({ type: 'playState', playing: true });
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} catch (e) { djv.report({ type: 'error', message: e.message }); }
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