Port the "Fluido" GPU fluid-simulation effect family from the Mac app
Verbatim engine copy (fluid.js + effects.js + visualizer.js) plus the fluid.js script tag in output.html. 102 new audio-reactive ink-in-water presets. Not yet deployed to the device (offline at commit time). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -33,7 +33,8 @@ const FAMILIES = [
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{ name: 'Tri-Banda', scale: 1.0, bgDark: true },
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{ name: 'Reattivo Bassi', scale: 1.0, bgDark: true },
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{ name: 'Reattivo Medi', scale: 1.0, bgDark: true },
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{ name: 'Reattivo Alti', scale: 1.0, bgDark: true }
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{ name: 'Reattivo Alti', scale: 1.0, bgDark: true },
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{ name: 'Fluido', scale: 1.0, fluid: true } // GPU fluid sim (fluid.js), not the uber-shader
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];
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// Palettes: low colour (a) -> high colour (b), plus optional hue-cycle/sat.
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@@ -88,7 +89,10 @@ function makeEffect(fi, pi, vi) {
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speed: v.speed,
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colorA: pal.a,
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colorB: pal.b,
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bgDark: fam.bgDark ? 1 : 0
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bgDark: fam.bgDark ? 1 : 0,
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// Always present (0/1) so Object.assign merges in setEffect can't leave a
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// stale flag behind when switching between fluid and shader presets.
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isFluid: fam.fluid ? 1 : 0
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};
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}
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